der Kas wrote:Not wanna sound like an arse but there are hundreds of maps identical to this
False, check paths, purpose was to share my understanding of doing a map with minimum of paths with XC_PathBuilder... + dynamic paths a la Myself (ShowAll command).
At this point there is no map done like this during these 16 Years - guaranteed - by rebuilding paths using Editor with default "features" links to Flag will go lost and Bot will not attack enemy Flag properly, or even never. The rest of walls are the same with the most of maps - all have straight lines
der Kas wrote:oh... and where the hell is the music?
Music has been burned by Burney. The only good sound in this shooter game for me is gibbing sound, weaponry sound, and all the rest of flesh flying around bumping floors. Music is in a list from AIMP3 player (free one playing even UMX musiki) which I was using with my Fav. songs from years '90.
Else probably I should call this "How To put Paths over Movers" since I saw in last contest pretty much trash at Movers/Lifts - is Rocket Science pathing a lift, and Movers are set in real life style - crushing any life form camping UNDER... and a monster can use them as well... and "Bots understand this well..." poking to the doors called lifts which others are doing...
Everyone feel free to criticize this map as you like, I'm not disturbed, I'm fascinated by Higor's stuff so I'm not sad today - I love you all
. The goal of this Level was checking new stuff and not colors, aspect, music, or such. Walls are like that in order to not share a simple CUBE (like that with MyLevel stuff).
That's why a screenshot has no more relevance than a trash floating over sea. Goal of Level was sharing my understanding about stuff a la 2017 and not about environment so ScreenShot is a void at this point showing nothing from undergrounds.