Making the bot take the invisibility and not ignore it was not as easy as I thought.
I've never seen a more bugged software than this editor. Just, the vertex snap, the texture alignment that screws up by itself, etc.
As a first map I don't think it's bad. I was literally learning while making it
Enjoy. The screenshot attached is taken from the game one and its a bit brighter than the actual map.
PS: Of course, this is "bug free" but I really don't know if some obscure bug or brushes craziness happen. This should need no external package
pps: can someone change my username to Zanna pretty please i asked one of the admins in pm but i'm not sure if he's active anymore or anything
Had to rename it because it turns out there's already a map called lostarena
BUG FOUND: It's not a bug, it's just that I don't know how to fix this surface thing. The gates/windows have some kind of weird property. there was a bot standing and shooting at me with the minigun, and the minigun's flash was appearing behind the gate. Don't know what to do, I used decoration mask for the brushes it's just a sheet
New download: ReadMe.txt →
Code: Select all
================================================================
GENERAL INFORMATION
Author : Zanna
Title : DM-ZannasLostArena
Map Name : The lost arena
Release Date : 02/02/2017
Filename : DM-ZannasLostArena.zip
Construction Time : About five days, first map ever released
================================================================
GAME INFORMATION
An old arena. The civilization who built it seemed to be worshipping cubes and squares figures.
Classic cube first map, although I tried my best to make it fun to play. I used the BotBonus actor to guide the bots to the invisibility and the top area where the armor is. It wasn't probably needed, but it worked so it's staying I guess. There are
Gametype : Deathmatch
Bot Support : Yes
Ideal Players : 2
Max Players : 8
Music : Run
Known Bugs : Zero bugs found, at the moment...
New Stuff : None
Packages Included : None
================================================================
SPECIAL THANKS
to : Switch's Jumppads for the kickers
to : Steve 'Slick' Nabors for the particle system.
to : UArchitect, Ion and the other people who worked on the BotBonus pickup
to : all the guys at UT99.org
================================================================
You may distribute this level provided you include this file and leave the archive intact.
UNREAL TOURNAMENT (c) 2000 Epic Megagames, Inc.
All Rights Reserved. Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks
of Epic Megagames, Inc. All other trademarks and trade names are properties of their
respective owners.