Delete or modify size of subtractive Brush70.EvilGrins wrote:1) If you're on the Red Side, the tunnel on the left has an invisible barrier that I can't figure out how to delete in UnrealEd.
makemeunreal wrote:I think I can fix it for you. Give me some time tho. :\
Barbie wrote:For the other 2 issues I'd recommend setting LevelInfo.DefaultGameType to "Class'Botpack.CTFGame'". Does that help?
sektor2111 wrote:Revised and fixed BlueFlag area HOM effect probably created post build.
And staying at Grid as much as possible is a bless too .SilverSound wrote:Easy fix is to just...re-make the brush. I think it's a semi-solid?
sektor2111 wrote:And staying at Grid as much as possible is a bless too .SilverSound wrote:Easy fix is to just...re-make the brush. I think it's a semi-solid?
If Editor has option to evade from grid it's because you need to have these at FIXING MAPS not at Building Maps. When some rebel brush has pivot screwed up disabling alignment temporary might be very helpful before aligning command and activating alignment again.
SilverSound wrote:Can someone give me a bit of a rundown of the issues on that CTF map? I am fixing that brush but someone mentioned a HOM that I somehow didn't notice.
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