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Re: Some things I can't fix...

Posted: Thu Aug 24, 2017 5:50 am
by SilverSound
papercoffee wrote:Instead of a Team-cannon, what about a Tentacle ...can this monster be assigned* to a team? Like the Team-Titan.

*and with assigned I mean coded.

You would still have some issues. As sektor mentioned: CTF is not coded properly to handle anything other than Players. Unless they have replification info (I think this means they get a spot on the scoreboard) they will spit out log errors.(besides...those turrets are cool!)


If someone could point me in the right direction there I can subclass CTF to do a fix or even add this to the turrets. My own prodding has left me brain dead.


I think I fixed the aggression issue. I need to spectate to confirm.

I will for sure add stuff to redbase to make things fair. The map is getting some new things. (how an underground section to redbase sound? Similar to bluebase.)

Just have to finish up blue base. It's not done.

Re: Some things I can't fix...

Posted: Thu Aug 24, 2017 9:35 am
by EvilGrins
papercoffee wrote:Instead of a Team-cannon, what about a Tentacle ...can this monster be assigned* to a team? Like the Team-Titan.
TeamMonster.u was originally designed for CTF. I first found it on CTF-FaceKrall.

Re: Some things I can't fix...

Posted: Thu Aug 24, 2017 6:32 pm
by SilverSound
EvilGrins wrote:
papercoffee wrote:Instead of a Team-cannon, what about a Tentacle ...can this monster be assigned* to a team? Like the Team-Titan.
TeamMonster.u was originally designed for CTF. I first found it on CTF-FaceKrall.
OH! Thanks for this! Could prove useful in fixing my cannons!

Re: Some things I can't fix...

Posted: Thu Aug 24, 2017 6:58 pm
by sektor2111
EvilGrins wrote: TeamMonster.u was originally designed for CTF. I first found it on CTF-FaceKrall.
And CTF was never designed for non players - so it's spamming crap. But UTDMT is indeed a sort of player (bad coded no worries) which is way more compatible than the rest.
A "forced" CTF server with all pawn-soup won't survive that much as you count on it, regarding to "awesome" ideas from everywhere.

Re: Some things I can't fix...

Posted: Tue Sep 08, 2020 5:55 am
by EvilGrins
Been doing a lot of editing lately with these cannons and I've made an interesting discovery. While for still whatever unknown reason they're incapable of harming UTDMT (Unreal Tournament Deathmatch Titans) it turns out they can hurt and kill UTDMW (Unreal Tournament Deathmatch Warlords) just fine.

Still not entirely sure why... but so long as the Warlords are on a map with the cannons, everything works as they're supposed to.

Re: Some things I can't fix...

Posted: Tue Sep 08, 2020 1:11 pm
by sektor2111
Titans are not wounded by small "splash-damage" type projectiles exactly as Shock-Balls from ShockRifle... except those Titans from Monster Gaming Server (which has some... corrections, lol), boulders thrown are different as well. Indeed, by using stock packages there is nothing to fix.

Re: Some things I can't fix...

Posted: Fri Sep 11, 2020 10:40 am
by EvilGrins
sektor2111 wrote:
Tue Sep 08, 2020 1:11 pm
Titans are not wounded by small "splash-damage" type projectiles exactly as Shock-Balls from ShockRifle
Apparently that's right.

I changed the projectiles on the cannons to rockets over energy bursts and they killed that UTDMT easily.