DM-Treatcherous-Beta01 (work in progress)
- biohazardx9
- Novice
- Posts: 17
- Joined: Wed Mar 08, 2017 2:39 pm
- Location: Southampton, UK
DM-Treatcherous-Beta01 (work in progress)
Here's something I have partially rescued and now kinda finishing it off. It's not finished yet lots missing.
I am not sure if I want to add to it... it's a good 1v1 (poss 2v2) on it's own layout now. perhaps an XL version?
Also this could easily be a DOM map, with control points at each end and one in the middle. I will configure it as such, and make it so you just change DM- to DOM- to use it that way.
Feedback greatly appreciated.
I am not sure if I want to add to it... it's a good 1v1 (poss 2v2) on it's own layout now. perhaps an XL version?
Also this could easily be a DOM map, with control points at each end and one in the middle. I will configure it as such, and make it so you just change DM- to DOM- to use it that way.
Feedback greatly appreciated.
Last edited by biohazardx9 on Tue Mar 14, 2017 8:07 pm, edited 3 times in total.
- UnrealGGecko
- Godlike
- Posts: 2907
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: DM-Treatment (work in progress)
Screenshots are a little dark, but what I see I like so far. Looking forward to the beta version.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- makemeunreal
- Masterful
- Posts: 554
- Joined: Tue Mar 26, 2013 6:34 pm
- SilverSound
- Adept
- Posts: 344
- Joined: Fri Nov 06, 2015 10:12 am
- Personal rank: Curious
- Location: St. Cloud, Florida
Re: DM-Treatment (work in progress)
biohazardx9 wrote:Here's something I have partially rescued and now kinda finishing it off. It's not finished yet lots missing.
I am not sure if I want to add to it... it's a good 1v1 (poss 2v2) on it's own layout now. perhaps an XL version?
Also this could easily be a DOM map, with control points at each end and one in the middle. I will configure it as such, and make it so you just change DM- to DOM- to use it that way.
Feedback greatly appreciated. Once I've done it I'll release to test.
I think you might want to choose another name. I already Made a CTF map called Treatment. I was thinking of eventually making it into a DM map. Just to avoid creator confusion.
"Woah what?! I wish I was recording that...."
- biohazardx9
- Novice
- Posts: 17
- Joined: Wed Mar 08, 2017 2:39 pm
- Location: Southampton, UK
Re: DM-Treatment (work in progress)
Certainly will change the name.
I will see what I can do with the lighting, agreed it is slightly dark in the tunnels.
will keep you all posted
I will see what I can do with the lighting, agreed it is slightly dark in the tunnels.
will keep you all posted
- papercoffee
- Godlike
- Posts: 10448
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: DM-Treatment (work in progress)
The only concern I have are those very long tunnels. They are death-traps ...why should you even consider to enter them?
Are there important goodies inside?
Are there important goodies inside?
- biohazardx9
- Novice
- Posts: 17
- Joined: Wed Mar 08, 2017 2:39 pm
- Location: Southampton, UK
Re: DM-Treatment (work in progress)
can be shortened, and yes theres a room in each one holding a weapon. two player starts in the main area and one in each tunnel end.papercoffee wrote:The only concern I have are those very long tunnels. They are death-traps ...why should you even consider to enter them?
Are there important goodies inside?
Re: DM-Treatment (work in progress)
Dm-TreatOrDie DM-Treatcherous
No dead ends.
No dead ends.
Binary Space Partitioning
- biohazardx9
- Novice
- Posts: 17
- Joined: Wed Mar 08, 2017 2:39 pm
- Location: Southampton, UK
Re: DM-Treatment (work in progress)
it has no dead ends, apart from the two rooms but they're very small, and serve merely to house a weapon.Red_Fist wrote:Dm-TreatOrDie DM-Treatcherous
No dead ends.
In any case, more screenshots and the first beta for you to all try. (there are some refinements like the tunnel entrances that need finishing but, it's very playable right now)
- biohazardx9
- Novice
- Posts: 17
- Joined: Wed Mar 08, 2017 2:39 pm
- Location: Southampton, UK
Re: DM-Treatment (work in progress)
And the map itself now fixed.
Last edited by biohazardx9 on Tue Mar 14, 2017 8:06 pm, edited 1 time in total.
- papercoffee
- Godlike
- Posts: 10448
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: DM-Treatcherous (work in progress)
I would rename it in DM-Treatcherous-Beta01 to prevent mismatches. We have some people who collect anything UT related, regardless if it's unfinished stuff.
Oh, and please avoid double posts if possible. I know, we have a file restriction per post. But you could use a file host like dropbox or mediafire.
Oh, and please avoid double posts if possible. I know, we have a file restriction per post. But you could use a file host like dropbox or mediafire.
- biohazardx9
- Novice
- Posts: 17
- Joined: Wed Mar 08, 2017 2:39 pm
- Location: Southampton, UK
Re: DM-Treatment (work in progress)
So 2 dead ends.biohazardx9 wrote:it has no dead ends, apart from the two rooms but they're very small, and serve merely to house a weapon.
Joking. Thanks for your work mate!
papercoffee wrote:We have some people who collect anything UT related, regardless if it's unfinished stuff.
- papercoffee
- Godlike
- Posts: 10448
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: DM-Treatcherous-Beta01 (work in progress)
Not you! Or do you?Carbon wrote:
@biohazardx9
Hopefully I can test your map today ...have to do other work first.
- biohazardx9
- Novice
- Posts: 17
- Joined: Wed Mar 08, 2017 2:39 pm
- Location: Southampton, UK
Re: DM-Treatment (work in progress)
ha yes, I see what you mean.Carbon wrote:So 2 dead ends.biohazardx9 wrote:it has no dead ends, apart from the two rooms but they're very small, and serve merely to house a weapon.
Joking. Thanks for your work mate!
papercoffee wrote:We have some people who collect anything UT related, regardless if it's unfinished stuff.
comments and suggestions always welcome.