What feature do we want to see in UnrealED2?

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EvilGrins
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Re: What feature do we want to see in UnrealED2?

Post by EvilGrins » Thu Nov 07, 2019 3:48 am

A cup holder.

For my drink while I'm editing maps.
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Re: What feature do we want to see in UnrealED2?

Post by papercoffee » Thu Nov 07, 2019 6:14 pm

EvilGrins wrote:
Thu Nov 07, 2019 3:48 am
A cup holder.

For my drink while I'm editing maps.
Build it in your UEd.

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Re: What feature do we want to see in UnrealED2?

Post by Feralidragon » Thu Nov 07, 2019 9:32 pm

EvilGrins wrote:
Thu Nov 07, 2019 3:48 am
A cup holder.

For my drink while I'm editing maps.
This is quite easy to do... do you still have a CD/DVD drive in your PC?

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Re: What feature do we want to see in UnrealED2?

Post by EvilGrins » Fri Nov 08, 2019 1:25 am

Feralidragon wrote:
Thu Nov 07, 2019 9:32 pm
EvilGrins wrote:
Thu Nov 07, 2019 3:48 am
A cup holder.

For my drink while I'm editing maps.
This is quite easy to do... do you still have a CD/DVD drive in your PC?
I'd have to stand the tower back up... seems like too much work.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Re: What feature do we want to see in UnrealED2?

Post by PrinceOfFunky » Fri Nov 08, 2019 3:16 am

30) A way to set pivots to rotate actors around;
"Your stuff is known to be buggy and unfinished/not properly tested"

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Re: What feature do we want to see in UnrealED2?

Post by Barbie » Fri Nov 08, 2019 5:41 am

PrinceOfFunky wrote:
Fri Nov 08, 2019 3:16 am
30) A way to set pivots to rotate actors around;
Or at least that the editor does not change the third coordinate if you set the pivot in a 2D view.

Background: if I create a swinging door, I set the pivot point in top view to an edge of the mover. This works fine, but the Z coordinate is far away from the mover then. I have to correct that by editing the T3D version of the mover.
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Re: What feature do we want to see in UnrealED2?

Post by Red_Fist » Fri Nov 08, 2019 6:50 pm

Maybe use a grid of 1 , one. :noidea
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OwYeaW
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Re: What feature do we want to see in UnrealED2?

Post by OwYeaW » Fri Nov 08, 2019 9:31 pm

when rotating a mover in ued, let the keypoints be rotated as well

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Tyr
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Re: What feature do we want to see in UnrealED2?

Post by Tyr » Sat Nov 09, 2019 12:41 am

OwYeaW wrote:
Fri Nov 08, 2019 9:31 pm
when rotating a mover in ued, let the keypoints be rotated as well
^ this

Plus: A proper terrain tool. I hate terrain editing. :mad2:
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Re: What feature do we want to see in UnrealED2?

Post by PrinceOfFunky » Sat Nov 09, 2019 5:12 pm

Red_Fist wrote:
Fri Nov 08, 2019 6:50 pm
Maybe use a grid of 1 , one. :noidea
Sometimes brushes are not snapped to the 1x1 grid.


31) Give the possibility to give keypoints to each vertices of a mover?
"Your stuff is known to be buggy and unfinished/not properly tested"

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