Re: What feature do we want to see in UnrealED2?
Posted: Sun Mar 19, 2017 6:44 pm
And if you really want to get-down and dirty, Make a converter that can take EVERY damn model file type known to man, and convert it only to .T3D
And out of spite make it only work for UT99 version 436 with the bonus packs.
It's odd you made this thread, the other day I was going to post an improvement-problem, but I just can't friggen remember it now.
I don't seem to get very many crashes at all, UGold, Unreal2, or UT
Still think, if you open the editors, no browser opens, none docked, look in some .ini so when the editor opens it will only have one blank user window, no browsers.
I could be full of crap but I believe that is the reason for more crashes. It could be a loading thing for the editor that affects the way it runs later. In UT2004 you Must load the mesh browser or it crashes right away.
And out of spite make it only work for UT99 version 436 with the bonus packs.
It's odd you made this thread, the other day I was going to post an improvement-problem, but I just can't friggen remember it now.
I don't seem to get very many crashes at all, UGold, Unreal2, or UT
Still think, if you open the editors, no browser opens, none docked, look in some .ini so when the editor opens it will only have one blank user window, no browsers.
I could be full of crap but I believe that is the reason for more crashes. It could be a loading thing for the editor that affects the way it runs later. In UT2004 you Must load the mesh browser or it crashes right away.