Stalwartception (concept)

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makemeunreal
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Re: Stalwartception (concept)

Post by makemeunreal »

Thanks for sharin' 'em!
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Zanna
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Re: Stalwartception (concept)

Post by Zanna »

Now if some wizards is going to make a mutator that turns any map into this... :satan:
der Kas... the cheesy prison supervisor...
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papercoffee
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Re: Stalwartception (concept)

Post by papercoffee »

Zanna wrote:Now if some wizards is going to make a mutator that turns any map into this... :satan:
This wizard is called mapper. :mrgreen:
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PrinceOfFunky
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Re: Stalwartception (concept)

Post by PrinceOfFunky »

Zanna wrote:Now if some wizards is going to make a mutator that turns any map into this... :satan:
Sadly, you cannot cast a brush to a mover if that is not a mover, you would need to create whole new maps :/
"Your stuff is known to be buggy and unfinished/not properly tested"
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sektor2111
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Re: Stalwartception (concept)

Post by sektor2111 »

You probably don't understand what happens when "Map-build" button is pushed. Just wondering if you have applicable ideas full operational rather than these "don't do" types.
Skerion
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Re: Stalwartception (concept)

Post by Skerion »

I went ahead and shared this with the UT99 thread on Facepunch. I hope that's alright with you.
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sektor2111
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Re: Stalwartception (concept)

Post by sektor2111 »

Those pictures are amazing but... I wanna roam on that road :mrgreen: . Teach Funky these things...
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PrinceOfFunky
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Re: Stalwartception (concept)

Post by PrinceOfFunky »

Skerion wrote:I went ahead and shared this with the UT99 thread on Facepunch. I hope that's alright with you.
Why shouldn't it? :D
"Your stuff is known to be buggy and unfinished/not properly tested"
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