Stalwartception (concept)

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PrinceOfFunky
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Stalwartception (concept)

Post by PrinceOfFunky »

I made a RotatingMover from the whole DM-Stalwart map to rotate to give it a "Inception" style. Since I won't release the map cause it has so many bugs cause of the "bNoDelete" and "bStatic" set to false to any actor inside the mover, this is just a fun concept I wanted show/propose you :D
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Carbon
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Re: Stalwartception (concept)

Post by Carbon »

Kinda cool....lots of potential for strange mapping; almost a gametype.
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PrinceOfFunky
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Re: Stalwartception (concept)

Post by PrinceOfFunky »

Carbon wrote:Kinda cool....lots of potential for strange mapping; almost a gametype.
Eh, just a game type? You could create an entire different game!
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makemeunreal
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Re: Stalwartception (concept)

Post by makemeunreal »

Would you be so kind and release it?
It would really be a treasure for collectors like myself.
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Re: Stalwartception (concept)

Post by papercoffee »

I'm a sucker for experimental maps. How did you do this? Is the whole map a single mover? Or did you split it up in different sections?

Maybe I'll try to finish this planetoid map of mine... finally.
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sektor2111
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Re: Stalwartception (concept)

Post by sektor2111 »

I'll be interested about this proposal if you show me an ON-Line Session not an useless local Play.
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Barbie
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Re: Stalwartception (concept)

Post by Barbie »

Wouldn't it be easier to change Player's view instead of changing World's orientation? What happens if two Player look in opposite direction? ^^

Maybe I have not understood the aim of what is shown in above video...
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Re: Stalwartception (concept)

Post by papercoffee »

Barbie wrote:Wouldn't it be easier to change Player's view instead of changing World's orientation? What happens if two Player look in opposite direction? ^^

Maybe I have not understood the aim of what is shown in above video...
The whole map is rotating not the players view
And this whole map is just an experiment, a proof of concept. Nothing playable intended.
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sektor2111
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Re: Stalwartception (concept)

Post by sektor2111 »

Speaking about some movement... I think THIS have playable support OFF-LINE, ON-LINE, IN-LINE and

Content Warning

DO NOT PLAY this map if you have claustrophobia.

[attachment=0]MH-TrainCommando.zip[/attachment]
Modification warning
If paths/geometry goes messed up because of some rebuild it's your problem/fault - not mine.
Attachments
MH-TrainCommando.zip
Game starts, train starts, mission ended, train stops... Do any modification you like...
(4.51 MiB) Downloaded 79 times
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papercoffee
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Re: Stalwartception (concept)

Post by papercoffee »

sektor2111 wrote: DO NOT PLAY this map if you have claustrophobia.
Now you got me interested. :mrgreen:
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PrinceOfFunky
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Re: Stalwartception (concept)

Post by PrinceOfFunky »

It all started in 2011 when I was trying to mess with the AttachTag property, I put a mover in the map and some actors like a chair and a trigger that moved with the mover.
But two weeks ago I updated it adding to the attached actors list, some non-conventional actors, like another mover, a flag, a control point and a light:
prova-oggettimovibili-FUNGE.unr
(30.36 KiB) Downloaded 60 times
Since it all worked, I decided to use it on a "more serious" map:
CTF-Hadron_TEST.rar
(5.17 MiB) Downloaded 52 times
As you can see, there are two movers, the one at the center of the map rotates continuously to let the attached mover moving elliptically in a tunnel.
This couldn't have been done with one mover only unless I modified the mover shape probably, but with this shape, to set an elliptical movement I would have needed much more keys than just seven.

Then I thought about making a whole map to move with all of its actors attached to it, and here we go:
DM-Stalwartception.unr
(1.43 MiB) Downloaded 62 times
Other than the BSP cuts issues, there's the problem about actors, which only move with the mover on their Yaw, but not on their Pitch or Roll. Or at least, that's what it looks like to me.
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Red_Fist
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Re: Stalwartception (concept)

Post by Red_Fist »

I think it might work better if you didn't rotate, but make it snap to a spot and back and forth like 4 angles.

Then players might be tossed around, like a low grav map that slaps you around, LoL.
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PrinceOfFunky
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Re: Stalwartception (concept)

Post by PrinceOfFunky »

Red_Fist wrote:I think it might work better if you didn't rotate, but make it snap to a spot and back and forth like 4 angles.

Then players might be tossed around, like a low grav map that slaps you around, LoL.
Game recognizes if an actor is landed on a surface and if it is a moving surface it will multiply the surface velocity to the actor (second Newton's law I guess), players would be "slapped" only if they would jump or they just wouldn't land on a surface.
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sektor2111
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Re: Stalwartception (concept)

Post by sektor2111 »

These things are no game. I'm not bother to show you when a PlayerStart went out of space and then probably it heads to a crash if player killed wants to spawn (- speaking about bStatic modifications, LOL ). Seriously I wanna see professionals what will do when a server will runs such things. Perhaps is time to get rid of a new bunch of players this way...
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PrinceOfFunky
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Re: Stalwartception (concept)

Post by PrinceOfFunky »

sektor2111 wrote:These things are no game. I'm not bother to show you when a PlayerStart went out of space and then probably it heads to a crash if player killed wants to spawn (- speaking about bStatic modifications, LOL ). Seriously I wanna see professionals what will do when a server will runs such things. Perhaps is time to get rid of a new bunch of players this way...
Well, as I said:
PrinceOfFunky wrote:actors [...] only move with the mover on their Yaw, but not on their Pitch or Roll.
So actually, that problem about playerstarts won't be there if the mover only rotates around it's Yaw axe. Proof:
DM-Stalwartception_Yaw.unr
(1.43 MiB) Downloaded 56 times
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