I made a terrain model in Blender and brought it over to UED
I made a terrain model in Blender and brought it over to UED
I used a combination of an Ascii exporter for Blender and an ASE to T3D converter to get this.
It's amazing how the Ascii exporter in Blender actually keeps the UV maps. It made it very easy for me to align the road textures correctly.
I got the ASE to T3D converter somewhere in the page below:
http://www.unrealtexture.com/Unreal/Web ... /Tools.htm
Here's the downloads page for the Ascii exporter. I don't know if it's going to work with the most recent version of Blender, though. I'm using an older version of Blender with it.
https://code.google.com/archive/p/ase-e ... /downloads
Last edited by Skerion on Sun Mar 26, 2017 9:14 pm, edited 1 time in total.
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Re: I made a terrain model in Blender and brought it over to
Wow, congrats on that.
Binary Space Partitioning
Re: I made a terrain model in Blender and brought it over to
Dear god, did I really mess up the URLs that badly?SC]-[WARTZ_{HoF} wrote:Your links don't work. Try these.
http://www.unrealtexture.com/Unreal/Web ... /Tools.htm
https://code.google.com/archive/p/ase-e ... /downloads
Thanks for letting me know. I'll fix the OP asap.
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Re: I made a terrain model in Blender and brought it over to
Never saw this post before, but those're some beautiful pics up top!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: I made a terrain model in Blender and brought it over to
Reminds me Colin McRae Rally on PS1
Nicely alligned textures
Nicely alligned textures
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: I made a terrain model in Blender and brought it over to
Reminds me of Road Rash.
Binary Space Partitioning
- makemeunreal
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Re: I made a terrain model in Blender and brought it over to
Any plans regardin' a release of the map?
Re: I made a terrain model in Blender and brought it over to
Yeah, I can release it. The map is on my laptop right and I'm not going to be able to start it up on time since I have to go pick someone up pretty soon, but once I get back, I'll be sure to get the map off my laptop and find a way to host a download link for it.makemeunreal wrote:Any plans regardin' a release of the map?
Re: I made a terrain model in Blender and brought it over to
Alright, the download link should be below.
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- roadandpond.unr
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- PrinceOfFunky
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Re: I made a terrain model in Blender and brought it over to
Do you have the entire track?Skerion wrote:Alright, the download link should be below.
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: I made a terrain model in Blender and brought it over to
Create a "Car Racing Tournament" game type for this map...
- EvilGrins
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Re: I made a terrain model in Blender and brought it over to
Sounds like a potentially good usage for this old thing · viewtopic.php?f=34&t=6736Deepak O V wrote:Create a "Car Racing Tournament" game type for this map...
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: I made a terrain model in Blender and brought it over to
Or you can use this one, which doesn't need you to use rockets:
https://www.ut99.org/viewtopic.php?t=6766
And place some Higor's hoverboard which I'm attaching with this post since links are broken in the original one:
EDIT: @Higor Links are broken in the post below:
http://www.unrealkillers.com/showthread ... 42-Weapons
https://www.ut99.org/viewtopic.php?t=6766
And place some Higor's hoverboard which I'm attaching with this post since links are broken in the original one:
EDIT: @Higor Links are broken in the post below:
http://www.unrealkillers.com/showthread ... 42-Weapons
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- HoverBoard.u
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"Your stuff is known to be buggy and unfinished/not properly tested"