OjitroC wrote:papercoffee wrote: Can't select it in the mutator list.
You mean you can't see it there or you can't drag it over to the mutators used? (It shows up in the mutator list as "Start-Telefrag Attempt prevention V3...".)
papercoffee wrote:@Skerion I would go for the flat version of the forest but with some variation in heights.
Skerion wrote: Now that I think about it, it might help if I try to implement a fake ground that fades into black inside the texture. That might help with the transition from the actual ground to the tree walls. Some standing grass could help, too. RIght now, the trunks look pretty flat and orthographic-looking, too, so I'll need to do something about that.
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