Photorealistic CTF-Face
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- Adept
- Posts: 426
- Joined: Tue Feb 21, 2012 7:29 pm
Re: Photorealistic CTF-Face
Oops.... I downloaded this earlier today so I could take a look at this map but I'll just go ahead and recycle bin that right now.
- PrinceOfFunky
- Godlike
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Re: Photorealistic CTF-Face
Oops, maybe it should be renamed into CTF-FaceOnAcid
"Your stuff is known to be buggy and unfinished/not properly tested"
- sektor2111
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Re: Photorealistic CTF-Face
And then we are sharing trash constantly at UT99.ORG... Good luck... !
However, I think your Editor is rammed or you don't have too much clue about using it because:
- Map at 3072 contest was rammed;
- at previous contest I did not see it Error free too;
- this Photorealistic type is a trash which nobody can play;
- that super duper rotating Slatawartzyly is bugged and a mess.
It's probably time to delete your Editor because it's only hurting community. Such stuff is only trolling and defaming yourself, just saying... I have tried to rebuild it in different ways but... the result is not a "MAP", speaking in UT's terms.
A Note:
Fixing CTF-Face is not that easy and this task doesn't take only 10 minutes anyway, it's time consuming, that's why I was curious. But did not see anything for now...
However, I think your Editor is rammed or you don't have too much clue about using it because:
- Map at 3072 contest was rammed;
- at previous contest I did not see it Error free too;
- this Photorealistic type is a trash which nobody can play;
- that super duper rotating Slatawartzyly is bugged and a mess.
It's probably time to delete your Editor because it's only hurting community. Such stuff is only trolling and defaming yourself, just saying... I have tried to rebuild it in different ways but... the result is not a "MAP", speaking in UT's terms.
A Note:
Fixing CTF-Face is not that easy and this task doesn't take only 10 minutes anyway, it's time consuming, that's why I was curious. But did not see anything for now...
- makemeunreal
- Masterful
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- sektor2111
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- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Photorealistic CTF-Face
I'm confused not arrogant. I don't see any reason to waste time with sharing useless content, members will lose interest for this community because... it's hard to find useful information and content through spams and lousy things spread around... there is no offense intended on purpose. I was hoping at a better CTF-Face but I found only a new deception.
Oops, I forgot to delete it... I'll do it right now. That's all.
Perhaps this is arrogant...PrinceOfFunky wrote:Oops, maybe it should be renamed into CTF-FaceOnAcid
Oops, I forgot to delete it... I'll do it right now. That's all.
- papercoffee
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Re: Photorealistic CTF-Face
What about a complete rebuild from scratch?
Now I'm eager to do it... and I need sektor2111 for pathing help.
Now I'm eager to do it... and I need sektor2111 for pathing help.
- sektor2111
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- Location: On the roof.
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- Adept
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- Joined: Tue Feb 21, 2012 7:29 pm
Re: Photorealistic CTF-Face
Now your talking. Can't wait to see the finished masterpiece.papercoffee wrote:What about a complete rebuild from scratch?
Now I'm eager to do it... and I need sektor2111 for pathing help.
- PrinceOfFunky
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Re: Photorealistic CTF-Face
How is it arrogant exactly? XD It was about my own work.sektor2111 wrote:Perhaps this is arrogant...PrinceOfFunky wrote:Oops, maybe it should be renamed into CTF-FaceOnAcid
Anyway, columns must be cylindrical, these are the 2ds I used: Their names have this format <TexturePackage_Texture>[_Feature]
Those with features are:
- SkyCity_sCrucfxn_SplittedShapes: differs from SkyCity_sCrucfxn cause the angels and the architecture are separated.
- SkyCity_sCrucfxn_Column: Just the column without the arc and the angels.
- SkyCity_sCrucfxn_Concave: The concave part where the crossed nali must be placed in.
"Your stuff is known to be buggy and unfinished/not properly tested"