CTF-Face had elevators?!

Tutorials and discussions about Mapping - Introduce your own ones!

CTF-Face had elevators?!

Postby PrinceOfFunky » Sun Apr 02, 2017 9:50 am

I was creating an elevator right in the middle of a tower, so I subtracted a tall parallelepiped, when I rebuilt the lightmass I noticed what I subtracted already had some lights inside. That was strange and so I reloaded CTF-Face.unr and found out both the towers have lights in the middle stuck in the wall.
It probably means towers had elevators and they got removed after having duplicated the tower.
Image
User avatar
PrinceOfFunky
Godlike
 
Posts: 1040
Joined: Mon Aug 31, 2015 10:31 pm

Re: CTF-Face had elevators?!

Postby papercoffee » Sun Apr 02, 2017 10:36 am

Yes, the prototype of Face had elevators to reach the top. Later they decided to change them with teleporter. Maybe due to game flow... to get the defender (camper/sniper) faster in position.
User avatar
papercoffee
Godlike
 
Posts: 9206
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: CTF-Face had elevators?!

Postby PrinceOfFunky » Sun Apr 02, 2017 10:46 am

papercoffee wrote:Yes, the prototype of Face had elevators to reach the top. Later they decided to change them with teleporter. Maybe due to game flow... to get the defender (camper/sniper) faster in position.

So it was well known? Is it in the beta map? I didn't play any of them.
Image
User avatar
PrinceOfFunky
Godlike
 
Posts: 1040
Joined: Mon Aug 31, 2015 10:31 pm

Re: CTF-Face had elevators?!

Postby papercoffee » Sun Apr 02, 2017 10:59 am

I don't know. I've read it on some wiki.
The link was posted here on the forum... have to look if I can find it again.
User avatar
papercoffee
Godlike
 
Posts: 9206
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: CTF-Face had elevators?!

Postby Eviltom » Sun Apr 02, 2017 12:52 pm

I'd like to play this ctf-face with elevators. Does it still exist somewhere?
Eviltom
Skilled
 
Posts: 150
Joined: Tue Jul 12, 2016 12:08 pm

Re: CTF-Face had elevators?!

Postby papercoffee » Sun Apr 02, 2017 2:10 pm

Found something
User avatar
papercoffee
Godlike
 
Posts: 9206
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: CTF-Face had elevators?!

Postby Eviltom » Sun Apr 02, 2017 2:37 pm

Is that some kind of warp zone? Looks really weird! I was expecting a full height long, fast elivator
Eviltom
Skilled
 
Posts: 150
Joined: Tue Jul 12, 2016 12:08 pm

Re: CTF-Face had elevators?!

Postby papercoffee » Sun Apr 02, 2017 4:05 pm

Yes. As it seems did they use a horizontal warp zone.
But if you followed my development of the Insane Tower map are horizontal warp zones not recommended for online gaming because some player can have a disadvantage because their view rotate when entering a warp zone. This could be the reason why they canceled the lift idea.

Instead of fixing the warp zones did they go the cheaper way and implemented teleporter. Thank you Epic :ironic2:
User avatar
papercoffee
Godlike
 
Posts: 9206
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: CTF-Face had elevators?!

Postby PrinceOfFunky » Sun Apr 02, 2017 9:30 pm

papercoffee wrote:Instead of fixing the warp zones did they go the cheaper way and implemented teleporter. Thank you Epic :ironic2:

WarpZone's had to work even between different servers, but they didn't complete it. Imagine the goodness of it /o\
Image
User avatar
PrinceOfFunky
Godlike
 
Posts: 1040
Joined: Mon Aug 31, 2015 10:31 pm

Re: CTF-Face had elevators?!

Postby sektor2111 » Sun Apr 02, 2017 9:56 pm

I cannot imagine Bot traveling between servers and neither player when those servers have different files/mods and setup :loool: . It's just a dumb thing which usually doesn't work as supposed. Actually you cannot force all admins to have the same type of server.
User avatar
sektor2111
Godlike
 
Posts: 4040
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: CTF-Face had elevators?!

Postby PrinceOfFunky » Mon Apr 03, 2017 12:22 am

sektor2111 wrote:I cannot imagine Bot traveling between servers and neither player when those servers have different files/mods and setup :loool: . It's just a dumb thing which usually doesn't work as supposed. Actually you cannot force all admins to have the same type of server.

There are still some class checks that could be applied tho.

EDIT:
papercoffee wrote:Found something

The lights I found were stuck all the way through the middle of the tower, a warp zone wouldn't have needed any light inside, this means that elevator could lift all the way throught the middle of the tower before to put that warp.
Image
User avatar
PrinceOfFunky
Godlike
 
Posts: 1040
Joined: Mon Aug 31, 2015 10:31 pm

Re: CTF-Face had elevators?!

Postby papercoffee » Mon Apr 03, 2017 3:12 am

PrinceOfFunky wrote:The lights I found were stuck all the way through the middle of the tower, a warp zone wouldn't have needed any light inside, this means that elevator could lift all the way throught the middle of the tower before to put that warp.

Then the lights must be from an even older prototype of this map.
Maybe a normal lift wasn't fast enough, so they came up with the warp zone solution and finally the deleted the lift and set up teleporters. :noidea
User avatar
papercoffee
Godlike
 
Posts: 9206
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: CTF-Face had elevators?!

Postby EvilGrins » Mon Apr 03, 2017 4:53 am

Here's a fun way to test that elevator warp-zone:
· Goto the top of the tower
· Wait until the elevator goes back down
· Jump into the shaft

Warp zone should make the fall very short, but without the lift if the warp zone doesn't break the fall... it should kill you.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6203
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: CTF-Face had elevators?!

Postby PrinceOfFunky » Mon Apr 03, 2017 4:55 am

Also, the two lights are not perfectly aligned, maybe there was a stair but that would have been too much dark at some points:
ElevatorLights.png


And this middle light here looks like it was placed and left directly onto that subtracted surface, but it couldn't have been done without an additive brush around the subtractive one:
MiddleLight.png

As you can see there are two subtractive brushes, but they hadn't been subtracted using the same brush, I turned them both additive, and this is what they looks like:
PlayrShp2.png

The texture at the top surfaces aren't the same, unless one of them was changed later, but it wouldn't have much sense cause at this point the brush last placed should have been the one with the reedemer inside, and the big one should have been the first one placed, which would be weird.
This probably means that there was an additive brush there.

Plus, "PlayrShp" textures? Maybe the map was a mix of ancient and modern style? (Like it is on UT4)?
Image
User avatar
PrinceOfFunky
Godlike
 
Posts: 1040
Joined: Mon Aug 31, 2015 10:31 pm

Re: CTF-Face had elevators?!

Postby Hellkeeper » Mon Apr 03, 2017 9:48 am

Inoxx said the lift was removed because he couldn't get the bots to use it as he wanted.
Lights not aligned are probably a result of copy/pasting or duplicating without bothering to do things perfectly right. Most of Inoxx's maps have this "on the brink of imploding" build quality.
You must construct additional pylons.
User avatar
Hellkeeper
Masterful
 
Posts: 701
Joined: Tue Feb 25, 2014 12:32 pm
Location: France
Personal rank: Soulless Automaton

Next

Return to Mapping

Who is online

Users browsing this forum: No registered users and 4 guests