PlayerStart1 Player start not useable!!!

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Barbie
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PlayerStart1 Player start not useable!!!

Post by Barbie »

Really exiting to see some mapper's work...
(taken from MH-Agony)
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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papercoffee
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Re: PlayerStart1 Player start not useable!!!

Post by papercoffee »

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sektor2111
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Re: PlayerStart1 Player start not useable!!!

Post by sektor2111 »

Some of them are working harder to crash servers, others are crashing players, and others are making a server to run empty because of shit and dumbness which they have in those so called heads... YOU cannot make a map after taking drugs, guys, seriously...
[attachment=0]Locations.JPG[/attachment]
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A lot of things are this way... not to mention some setup and brush works...
A lot of things are this way... not to mention some setup and brush works...
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Barbie
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Re: PlayerStart1 Player start not useable!!!

Post by Barbie »

Yep, I already had a similar version of this map on my work bench:

Code: Select all

case "MH-FortressEscape":
case "MH-FortressEscape][":
	// Some Devilfishes are placed in the void. Let them die peacefully...
	if (PatchStage != PS_PreBeginPlay)
		goto PatchMap_NoPatchDefined;
	PredictedResult = 1;
	if (FindActorByName('Pupae4', A, 'Pupae')) // that one stucks in the ground...
	{
		NewLoc = A.Location;
		NewLoc.Z = -426; // above other pupaes, they are placed too narrow
		if (SetLocationEx(A, NewLoc))
			PatchCount++;
	}
	Goto PatchMap_PatchWasDefined;
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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sektor2111
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Re: PlayerStart1 Player start not useable!!!

Post by sektor2111 »

Hm... What can I say ? I simply did a rebuild (because some mover there was also crapped up) I have recovered fishies, removed useless stuff from void (some useless solid brushes included), full pathed with Bot Support - using BlockedPath where was needed and all those things. So called fixed map was pretty much ugly messed and making a patcher I think is pointless because geometry issues cannot be patched in UScript at this moment of UT. To not forget some surfaces marked as "Fake Backdrop" and map has no sort of any SkyBox.
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