A hole in the roof!

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Pileyrei
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A hole in the roof!

Post by Pileyrei » Fri Apr 28, 2017 7:33 pm

Hi all

I'm looking to create a realistic looking "hole" or "crater" in the roof of a map and then create the effect of snow falling in through the hole.
Not necessarily a simple hole but maybe a hole created by a crashing meteor :)

I'm a bit of a cube mapper and so whilst I could probably do it "my way" it wont be right :cry:

I think a good skybox would be needed too.

Please could you share with me mapping tips on how to achieve this?
Example maps would also be welcome!

Thank you
Piley
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PrinceOfFunky
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Re: A hole in the roof!

Post by PrinceOfFunky » Fri Apr 28, 2017 9:46 pm

Pileyrei wrote:Hi all

I'm looking to create a realistic looking "hole" or "crater" in the roof of a map and then create the effect of snow falling in through the hole.
Not necessarily a simple hole but maybe a hole created by a crashing meteor :)

I'm a bit of a cube mapper and so whilst I could probably do it "my way" it wont be right :cry:

I think a good skybox would be needed too.

Please could you share with me mapping tips on how to achieve this?
Example maps would also be welcome!

Thank you
Piley
If you don't mind to use custom actors and dll's, XEmitter would be a good solution:
EmitterUT.rar
(77.23 KiB) Downloaded 49 times
Try changing this emitter settings to make it snow, I was in the mood to make it rain lol...
RainyDay_Emitter.unr
(762.84 KiB) Downloaded 39 times
"Your stuff is known to be buggy and unfinished/not properly tested"

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Barbie
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Re: A hole in the roof!

Post by Barbie » Fri Apr 28, 2017 11:21 pm

If you don't mind to use [...] dll's
Nice choice if you don't want your map seen on a server based on Linux. :lol:

<EDIT>
There is also a similar thread here: How to make snow falling ?
If rain instead snow is an option, I remember the map MH-BukieMall+Fix2 as an example for it. It uses the WSPack1.
</EDIT>
<EDIT2>
Pileyrei wrote:I'm looking to create a realistic looking "hole" or "crater" in the roof of a map
Hmm, I think you mean a hole in the ceiling of a building or cave? Something like this?
UnevenHole.jpg
It was created by UnrealEx Tunnel.
</EDIT2>
Attachments
UnevenHole.unr
(39.05 KiB) Downloaded 39 times
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Pileyrei
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Re: A hole in the roof!

Post by Pileyrei » Sat Apr 29, 2017 7:02 am

Thanks guys.

Yes Barbie I think that looks about right.
Will have a look at your file :tu:
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Eviltom
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Re: A hole in the roof!

Post by Eviltom » Sat Apr 29, 2017 9:03 am

For the hole just make a jagged hole shape with the 2d shape editor and subtract it from the ceiling, subtract a cube above it (with all faces set as backdrop, so it looks like sky above)

For Snow? The simplest way would be a few vertical sheets with a panning masked falling snow texture. But that would look pretty basic!

Pileyrei
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Re: A hole in the roof!

Post by Pileyrei » Sat Apr 29, 2017 1:43 pm

Thanks for all the comments and feedback.
Definitely want a jagged hole. I'm rubbish with the 2D editor but will try it out!
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sektor2111
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Re: A hole in the roof!

Post by sektor2111 » Sat Apr 29, 2017 2:01 pm

There are "PrecipitationGenerator" types without to mock player with DLL stuff. It is only needed a wrapper because code is crapped but it's usable by writing 4 lines. It works without "ADDS" and trashes which a default server is NEVER sending making player to not play and server to stay empty. Good luck at hosting these ! If I well recall I have even posted fixed code somewhere, probably G00gle knows about it...
Edit:
A Note about these spammers
If you are not a fan of XC_Engine, these lousy spawners will devastate machine's memory having all chances to stuck server if game is running a long time. GarbageCollector will process a lot at end of match because of huge number of actors created and removed into garbage objects, if memory boundaries have not been touched yet...
Perhaps I have to write a sort of recycling system for reusing these precipitation actors, depending on my state... or maybe doesn't worth too many efforts.

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