In order to not forget about Editor, I sorted a dumb MH map and I tweaked a bit some stuff with a more or less ruined logic.
History notes.
Initial map unsigned has been modified multiple times in various trash type versions. I was picking one Kings&Servants-Lite as described in a recent topic and I did a few tweaks getting rid of map's trash.
- Uncompiled Titan and useless set has been removed;
- Insta and Redeemer for campers with zero skill have been removed at once with their zones according to old MH tutorials;
- some walls have been aligned, some textures changed with some HD ones - not all;
- mover type doors cannot be closed by turds camping in the back for making other hunters to no retreat when they need - because buttons are in one side. When door is open it will stay OPEN until end of game;
- map has some dynamic lights - not seen in Editor but they will show up in run-time;
- Skybox is visible from more than only last area - planes are flying in the sky - this is entirely client authoritative stuff permanent visible ON-Line in MyLevel by self person;
- MonsterEvent actors will announce Shortcuts and Bots will understand them - yeah, Bot support should work but I did not bother with various protections for default trash Bot;
- Spelling at monsters MenuName Vs ArticleName has been rewritten because they were properly retardized by supposed addicted mappers;
- BSP problem from Squids squadron is reduced - DevPath works there properly;
- Some useless subtracts have been deleted;
- Useless duplicated weapons have been removed because don't make any sense as they have been added (- for crapped bWeaponStay=False games) - respawntime accelerated is the deal here not MORE mindlessly loaded actors;
- I did not waste more time at a general Level redesign and I did not see others willing to get involved - so this is original cubing spree idea not that much screwed;
- etc ?
Credits section (more in document)
HIGOR - all XC stuff for converting meshes and pathing - compatible with plain UT in big parts (if stupid Engine is not crashing at random);
Derdak2rot - resources for meshes (initially being brushes);
CromeBallz - some music used;
|2at-|3astard - another resource used as mesh (initially) was brush;
PrinceOfFunky - some textures used as well;
Unknown for me - author of textures Quake3c.utx.
Others participants which I might forgot ? (all my excuses here if happened).
Map has been tested ON-Line - it looks like works fine under 10kb/s (netspeed 10000) and will use under 300 Net channels (for admins which wants it in their servers).
PS: Does not include MH files, presuming that a MH game-play will require to have installed MH mod - LOGIC. For other missing files, hit this topic...
Edit:
Reason: Random amnesia happiness based. I forgot some important credit - instigator for this remade.
SteadZ - doing interesting HD textures for mapping purposes - I have added them in MyLevel being curious in that moment what will happen. And happened a new map for my MH repositories, now I can delete all previous junk UNR files supposed KingsAndServants types.