map roof help :o

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fntxcl
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map roof help :o

Post by fntxcl »

Hi im new here :), been playing ut since 2006. I want to know how to add like a invisible roof to cetain map :( :( so players cant get up there :pfff: :pfff: for example for DM-1on1-Sph3res and DM-1on1-P4ce-v2

is there any tutorial about this?
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Hitman
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Re: map roof help :o

Post by Hitman »

If you dont want players to get higher you can add a player-block
fntxcl
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Re: map roof help :o

Post by fntxcl »

whats that :O some kind of mutator?
Red_Fist
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Re: map roof help :o

Post by Red_Fist »

You can add an invisible collision hull, or look for a "blockplayer" I think it's in keypoints, then you set the radius to block the area size you need. and hieght
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fntxcl
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Re: map roof help :o

Post by fntxcl »

Red_Fist wrote:You can add an invisible collision hull, or look for a "blockplayer" I think it's in keypoints, then you set the radius to block the area size you need. and hieght
we are talking about UnrealEd? right?

thanks
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Chamberly
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Re: map roof help :o

Post by Chamberly »

Yeah Unreal Ed :)

We can show you how to do it if you need it.
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fntxcl
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Re: map roof help :o

Post by fntxcl »

Chamberly wrote:Yeah Unreal Ed :)

We can show you how to do it if you need it.
I would love to :) show me so I can do it later :rock:
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Re: map roof help :o

Post by Chamberly »

I would but I'm running out of time atm. Going on vacation.

Hopefully, someone will show you or you can wait until I get back.

For now, I'll leave a simple step:
-Add any needed sheet/box/brush to cover the area of the zone you don't want anyone to go into if there isn't one.
-Add player block into that zone.

Or
-spam playerblock actor around in the area to prevent them from coming in.

Not sure how this will goes with the translocator/xloc, gotta be tested.
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fntxcl
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Re: map roof help :o

Post by fntxcl »

I saw this

http://www.unrealfuzz.com/forums/Toots/ ... nvcol.html

and this to get an idea



looks complicated :omfg: :omfg:
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Barbie
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Re: map roof help :o

Post by Barbie »

fntxcl wrote:looks complicated
For an experienced mapper this would be a matter of a few minutes. If you don't want to learn mapping, I recommend you ask someone to do that job for you.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
OwYeaW
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Re: map roof help :o

Post by OwYeaW »

just place 1 or more BlockAlls and set the proper collisions using Radii view
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fntxcl
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Re: map roof help :o

Post by fntxcl »

I did it already I created that kind of invisible sheet then another one with add special brush and invisible collision hull :D
fntxcl
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Re: map roof help :o

Post by fntxcl »

OwYeaW wrote:just place 1 or more BlockAlls and set the proper collisions using Radii view
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Barbie
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Re: map roof help :o

Post by Barbie »

fntxcl wrote:I did it already I created that kind of invisible sheet then another one
I hope you added Brushes and not Sheets - Sheets do not block anything.
(And please save the map under another, unique name, if you roll it out to public...)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
fntxcl
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Re: map roof help :o

Post by fntxcl »

Barbie wrote:
fntxcl wrote:I did it already I created that kind of invisible sheet then another one
I hope you added Brushes and not Sheets - Sheets do not block anything.
(And please save the map under another, unique name, if you roll it out to public...)

:tu: its invisible and blocks trans and bullets
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