Mash-up Maps?
Mash-up Maps?
So it seems that Waffnuffly has a habit of making his Co-Op maps a huge compilation of maps joined together.
Like so: Z9Zs1EZN6tU
Are there any DM/DOM/CTF maps like this? Of course, I know FaceOnLava, but I am convinced that there are more mashups out there, possibly even more complex.
Like so: Z9Zs1EZN6tU
Are there any DM/DOM/CTF maps like this? Of course, I know FaceOnLava, but I am convinced that there are more mashups out there, possibly even more complex.
I've been playing UT for so long it's practically tradition.
Re: Mash-up Maps?
There are - one that has been mentioned recently on this forum is FragNBrag's DM-FNB-XC-EpicTownV2A. I have come across others that link stock maps by portals but I can't remember their names! (I've had a quick look through my maps but nothing in the names suggests which these are).UTNerd24 wrote: ... Are there any DM/DOM/CTF maps like this?
As for non stock maps, there are several maps combining various of the Trofa maps plus some that link one or more of these with versions of Infinity City - plus maps linking Braga with Infinity City; Dogtown with Ribeira; Sniper Town with other maps (for example, DM-(COM) Sniper Town vs Pink); and one linking Tiger Hunt with Appalachian Wonderland. A lot of these are sniper maps and some may not have bot pathing.
Re: Mash-up Maps?
Cheers! Epictown is amazing. It makes me wonder how maps like this and Waff's CA maps can be rendered at all. Last time I checked, Unreal editor had a limited area to build in, even though its quite large. Is it something like DOOM where there are "Limit removing" tools in order to make maps that rival the likes of The Sunspire?
EDIT: If you do get ahold of those other maps, be sure to share them. The More the merrier!
EDIT: If you do get ahold of those other maps, be sure to share them. The More the merrier!
I've been playing UT for so long it's practically tradition.
Re: Mash-up Maps?
I tried to use ALL the DM maps connected in one map, LoL it did work but was just so , not new, wasn't worth it.
I think I was aiming more for a editor test to see how it would handle it.
I think I was aiming more for a editor test to see how it would handle it.
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Re: Mash-up Maps?
I presume you mean the stock map mash-ups? Found one - don't know where I had it from and a quick search of the normal sources did not reveal a link so here it is I'll leave you to find out which maps it puts together [I did check with UTPT to see if it needed any files and have included the music and one texture - if anything is missing, let me know]UTNerd24 wrote: EDIT: If you do get ahold of those other maps, be sure to share them. The More the merrier!
There are some others and I will have a quick play of possible candidates to see if they are mash-ups (there are a couple that put several Morpheus together but that's not quite what you are after).
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Re: Mash-up Maps?
I have a couple of these, for CTF & DM, but I don't know what they are off the top of my head.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Mash-up Maps?
I kind of feel that once you have EpicTown you can stop looking, as you will not find anything better.
The UT opening sequence has been converted into a few playable maps, and I remember one version had an extra map bolted on.
I have also played a Deck16 with other areas, though cant remember if it was a whole extra map.
The UT opening sequence has been converted into a few playable maps, and I remember one version had an extra map bolted on.
I have also played a Deck16 with other areas, though cant remember if it was a whole extra map.
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Re: Mash-up Maps?
Thought I would bump this as I have just come across a map that links 11 other (mostly stock) maps - it was an entry in the 2012 mapping contest - DM-XC-Ozma777-UT99org-V2.unr - it can be found in the map packs in this thread viewtopic.php?f=5&t=441.
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Re: Mash-up Maps?
Well, I remember linkin' together 'bout 8 original Unreal coop maps once to get a GTA like open world game.
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Re: Mash-up Maps?
Uhm... no that's Epic town with the 11 stock maps.OjitroC wrote:Thought I would bump this as I have just come across a map that links 11 other (mostly stock) maps - it was an entry in the 2012 mapping contest - DM-XC-Ozma777-UT99org-V2.unr - it can be found in the map packs in this thread viewtopic.php?f=5&t=441.
Re: Mash-up Maps?
DM-XC-Ozma777-UT99org-V2.unr links these maps - they're mainly kind of stock mapspapercoffee wrote: Uhm... no that's Epic town with the 11 stock maps.
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Re: Mash-up Maps?
Oh... either I forgot about this or I've never played this mapOjitroC wrote:DM-XC-Ozma777-UT99org-V2.unr links these maps - they're mainly kind of stock mapspapercoffee wrote: Uhm... no that's Epic town with the 11 stock maps.
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Re: Mash-up Maps?
The DM-Three...blabla seems to have problems. That DamageTriggered mover is not activated by Bots, they are only skating around. It looks fixable, map might be way better optimized with additional paths and 100 Kb smaller, and Mover can be opened by Bot shooting it as in StalwartXL...OjitroC wrote:I presume you mean the stock map mash-ups? Found one - don't know where I had it from and a quick search of the normal sources did not reveal a link so here it is
This time for preventing whatever BSP mooing which blocks Engine's calls to "BaseChanged" things can be pushed out of grid with a pair number of decimals and then Mover becomes nice... every Bot can shoot it properly...
As feed-back around mixing idea - perhaps is not the best ever stuff, due to new size game-flow is pretty lazy even with 8 Bots - here I might be wrong, but is what I could see. The most noisy zone is that one from middle.
However, it is a good one for custom DM games due to those 29 PlayerStart Actors - USELESS for a default DM which is sorting from an array with 16 pieces the rest are... Navigationpoint actors more or less buried for no reason.
Re: Mash-up Maps?
@sektor2111 - I see - can't say I remember all that much about it as it is quite a while since I played it.
Just to note, DM-XC-Ozma777-UT99org-V2.unr seems to have problems as well - played it three times yesterday and it froze twice - nothing in the log to indicate the cause of the crash, the log merely stops part way through a line.
Just to note, DM-XC-Ozma777-UT99org-V2.unr seems to have problems as well - played it three times yesterday and it froze twice - nothing in the log to indicate the cause of the crash, the log merely stops part way through a line.
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Re: Mash-up Maps?
Keep in mind that some rare maps using some stuff related to editor (whatever textures or heck knows), if are used in some 451 version will freeze - objects being not found. Not a single map was acting like this - is probably a "protection" method happily granted by UTPG... .