Not true: The Imps are created by ThingFactory0 (capacity=400), and Counter0 is triggered by spawned Imps' tag "lords". Counter0 fires event "mensaje01" after 120 killed Imps, and only "BlockedPath0" and "MonsterEvent6" are triggered by this event - not another factoryEvilGrins wrote:Each factory starts spawning monsters when the previous one has hit its kill-number
The Barons are produced by ThingFactory1. That can be started by either touching the factory (but is too high and therefore not reachable by players under normal circumstances) or by touching Trigger1 (see pic) close to the Shield Belt.EvilGrins wrote:the Barons don't start spawning from the next one
Barbie wrote:Not true: The Imps are created by ThingFactory0 (capacity=400), and Counter0 is triggered by spawned Imps' tag "lords". Counter0 fires event "mensaje01" after 120 killed Imps, and only "BlockedPath0" and "MonsterEvent6" are triggered by this event - not another factoryEvilGrins wrote:Each factory starts spawning monsters when the previous one has hit its kill-number
Barbie wrote:The Barons are produced by ThingFactory1. That can be started by either touching the factory (but is too high and therefore not reachable by players under normal circumstances) or by touching Trigger1 (see pic) close to the Shield Belt.EvilGrins wrote:the Barons don't start spawning from the next one
EvilGrins wrote: Prior to this issue, never needed to touch the factory before, Barons started popping onto the map as soon as the message pops on the screen enough Imps had been killed.
sektor2111 wrote:So they are not chained for spawning one by one types, LOL.
I've just tested that: I started the map, typed SHOWALL in console, flew to Trigger1 (see above pic), touched it and Barons started spawning. If that does not work in your installation, have a look at SYSTEM\UnrealTournament.log.EvilGrins wrote:While that's good to know, Barons are not being spawned anymore.
EvilGrins wrote:While that's good to know, Barons are not being spawned anymore. Nor are any of the of the other monsters from the other factories past the Imps.
EvilGrins wrote: The map was working fine last month, now it's not... and none of the other maps with this same setup are experiencing this issue.
EvilGrins wrote: OjitroC didn't you once say you regularly play MH with a mutator that limits the number of monsters that normally would appear. Are you still using that?
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