One of my very first projects as a mapper inspired by 2016 DOOM (hell levels), although i was following some multiplayer level design rules such as action areas, specific spots such as sniper or close ranged for diferent play styles, I even added a trick jump shortcut (impact hammer or razorjack alt). But sadly I have to admit I was too ambitous about this particular map. At some point it just beggan to bore me and i just don´t want to finish it, i feel more intrigued by singleplayer mechanics although multiplayer ones are great for creating dynamic arena fightings.
Waring! very unoptimized and probably has geometry errors... But feel free to use parts of it or take ideas to your own projects
Also it includes an audio music file wich only works with a certain Audio driver, regular drivers cant make the music to be heard...
DM-DOOM (unfinished feel free to scrap and use)
- XaNKoNII
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DM-DOOM (unfinished feel free to scrap and use)
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- DM-Doom (unfinished).rar
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- makemeunreal
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Re: DM-DOOM (unfinished feel free to scrap and use)
Good to see mappers uploadin' their unreleased stuff! Better than throwin' it away or sittin' on it. THANK YOU!
- EvilGrins
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Re: DM-DOOM (unfinished feel free to scrap and use)
Looking good... except, what's up with the red x pattern on a lot of surfaces?
I'll give it a try and let you know what i think.
Added: Why did you space the filename to "DM - DOOM 2"? That's unusual.
I'll give it a try and let you know what i think.
Added: Why did you space the filename to "DM - DOOM 2"? That's unusual.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
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Re: DM-DOOM (unfinished feel free to scrap and use)
He used it as space holder texture ...normally you go with the ugly default texture (this white bubble thingy).EvilGrins wrote:Looking good... except, what's up with the red x pattern on a lot of surfaces?
- sektor2111
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Re: DM-DOOM (unfinished feel free to scrap and use)
I did a check here too...
Yeah, it has to be finished because in this stage I don't recommend it. Texture is an easy fix can be ignored, the rest is interesting. I was checking logs because I did not hear any music even if we have a 20+ MB of Ogg.umx file (generic name as well).
Then by looking at geometry I was interested how does it build for future modifications... not that funny:
These are not a few and neither something to not pay attention at them. Semisolids through void and through each-other can make life harder than it's recommended. Probably I won't dig for more because for sure it has BSP problems.
Yeah, it has to be finished because in this stage I don't recommend it. Texture is an easy fix can be ignored, the rest is interesting. I was checking logs because I did not hear any music even if we have a 20+ MB of Ogg.umx file (generic name as well).
Code: Select all
DevMusic: Load music: Music Ogg.Ogg
Warning: glxLoadMusic(&Mem, GLX_LOADFROMMEMORY ) failed: 15
DevMusic: Unregister music: Music Ogg.Ogg
Code: Select all
Warning: bspAddNode: Infinitesimal polygon 2 (3)
...
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::SplitWithPlane: Ignored front sliver
...
Warning: FilterEdPoly: Encountered out-of-place coplanar
Warning: FilterEdPoly: Encountered out-of-place coplanar
...
- XaNKoNII
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Re: DM-DOOM (unfinished feel free to scrap and use)
That texture was for areas that needed to be geometricaly redesigned.EvilGrins wrote:Looking good... except, what's up with the red x pattern on a lot of surfaces?
I'll give it a try and let you know what i think.
Added: Why did you space the filename to "DM - DOOM 2"? That's unusual.
Files name was because i completely forgot to rename it before putting it here
I usually end up making 5 versions depending if i´m going to try something i might regret