DM-Sargon

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DM-Sargon

Postby makemeunreal » Tue Aug 15, 2017 12:20 am

Last edited by makemeunreal on Tue Aug 15, 2017 4:08 pm, edited 1 time in total.
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Re: DM-Sargon

Postby papercoffee » Tue Aug 15, 2017 10:51 am

Ok? looks interesting.
How tiny is tiny?
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Re: DM-Sargon

Postby nogardilaref » Tue Aug 15, 2017 12:28 pm

It gives off a DM-ArcaneTemple vibe.
Nice. :tu:
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Re: DM-Sargon

Postby makemeunreal » Tue Aug 15, 2017 4:08 pm

First post updated. HAVE FUN!
(Screenshots are from the beta version of the map. Improved it since then.)


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Re: DM-Sargon

Postby XaNKoNII » Tue Aug 15, 2017 5:37 pm

Can´t speak much for the more tecnical part of DM gametype.
But from an designer´s perspective I really like your map. Loved the architecture and the general theme of the map.
My feedback would be that you could explore more from the water part as well as the outside circle, it looks like it is limited to just 2 types of combat trough out all the map (1 being the chalange fighting underwater). Very nice artistic and practical detail in the well, all those decorations and the health vials are a sure lure in to heal and hide.

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Re: DM-Sargon

Postby sektor2111 » Tue Aug 15, 2017 5:58 pm

Wooow this time.
Words are pointless, I'll drop it on my playground immediately - good design, good Bot Pathing...
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Re: DM-Sargon

Postby makemeunreal » Tue Aug 15, 2017 6:57 pm

Thank you guys!
Nice to see you havin' fun with it. :highfive:
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Re: DM-Sargon

Postby Aldebaran » Sat Aug 19, 2017 7:56 pm

Package "Return" is missing, can't load the map...
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Re: DM-Sargon

Postby OjitroC » Sat Aug 19, 2017 8:38 pm

That's a umx -
Return.umx
(691.72 KiB) Downloaded 44 times
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