ChaosUT Mapping Contest (CMC) '17

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Re: ChaosUT Mapping Contest (CMC) '17

Postby OjitroC » Sat Sep 23, 2017 12:54 pm

EvilGrins wrote:... I'm toying with editing a map with only Chaos weapons ....

Don't forget to take account of the Z LocationOffset in the placement of ammo to avoid stuff falling out of the world or being buried in the floor.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby UnrealGGecko » Sat Sep 23, 2017 2:04 pm

nogardilaref wrote:Thanks everyone. :mrgreen:

Quick question: it seems that lately some mappers have moved from posting in this topic to create their own... is that really a thing to do, or is this still the "official" topic to post screenshots?
I will certainly post more later on as I advance with this map (between today and tomorrow), but I don't want to be the only one posting here.


Whatever floats your boat, really. If you plan on doing regular updates of map progress, then maybe a new thread would be better. :tu:
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Re: ChaosUT Mapping Contest (CMC) '17

Postby makemeunreal » Sat Sep 23, 2017 3:30 pm

We had our own thread last time. (3072uu contest)
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Re: ChaosUT Mapping Contest (CMC) '17

Postby nogardilaref » Mon Sep 25, 2017 1:24 am

Well, then I guess I will do so. :)
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Re: ChaosUT Mapping Contest (CMC) '17

Postby ExpEM » Mon Sep 25, 2017 2:03 am

Count me in again!
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Re: ChaosUT Mapping Contest (CMC) '17

Postby GenMoKai » Mon Sep 25, 2017 6:57 am

Well, not sure if i can make it on time, but count me in :tu: havent done mapping for ages
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Re: ChaosUT Mapping Contest (CMC) '17

Postby EvilGrins » Tue Sep 26, 2017 10:10 am

OjitroC wrote:Don't forget to take account of the Z LocationOffset in the placement of ammo to avoid stuff falling out of the world or being buried in the floor.

That has been VERY annoying. Some of the ammo is too high, some is too low, and some is just right.

I had to keep editing stuff, then pop into the game to make sure it lined up right, then pop back out to move some up and some lower.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby OjitroC » Tue Sep 26, 2017 10:21 am

EvilGrins wrote: I had to keep editing stuff, then pop into the game to make sure it lined up right, then pop back out to move some up and some lower.

Can't you just place ammo in the map, then select all of one particular type (for example, explosive arrow pack) and edit the default properties so that the Z LocationOffset is not a negative figure (either 0 or, as Sektor2111 suggests, 20) and then do this with all the other types?

Same thing applies to the Claw and the TurretLauncher.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby EvilGrins » Tue Sep 26, 2017 4:39 pm

OjitroC wrote:Can't you just place ammo in the map, then select all of one particular type?

Oh, I have been...
OjitroC wrote:Same thing applies to the Claw and the TurretLauncher.

I'm not putting Claw on my edit.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby OjitroC » Tue Sep 26, 2017 6:01 pm

EvilGrins wrote: I'm not putting Claw on my edit.

Really? :o :shock: Depends on the map I suppose but I would have thought it is one of the more effective of the Chaos weapons for MH and of more use than, say, the Sword or the UtilityGun or normal/poison Crossbow.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby EvilGrins » Tue Sep 26, 2017 6:53 pm

OjitroC wrote:
EvilGrins wrote: I'm not putting Claw on my edit.

Really? :o :shock:

Hmmmm, maybe I'll rethink that.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby sektor2111 » Wed Sep 27, 2017 6:16 am

@Oijtroc
I thought that in rules was described to not create Chaos links by adding weapons from Chaos in map, right ? And simply allowing mod to do replacements and making map to run in all environments. I don't get your surprised icons. It's that hard to follow rules?
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Re: ChaosUT Mapping Contest (CMC) '17

Postby UnrealGGecko » Wed Sep 27, 2017 6:41 am

sektor2111 wrote:@Oijtroc
I thought that in rules was described to not create Chaos links by adding weapons from Chaos in map, right ? And simply allowing mod to do replacements and making map to run in all environments. I don't get your surprised icons. It's that hard to follow rules?


EvilGrins wrote:While I can't enter it in the contest, I'm toying with editing a map with only Chaos weapons. Totally just them, I'd be excluding the ones that don't get swapped by the mutator.

Like the rocket launcher, that wouldn't be included.


He isn't entering for the contest, just making an edit.
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My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

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Re: ChaosUT Mapping Contest (CMC) '17

Postby EvilGrins » Wed Sep 27, 2017 11:50 am

UnrealGGecko wrote:He isn't entering for the contest, just making an edit.

Thanks! :agree1:
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Re: ChaosUT Mapping Contest (CMC) '17

Postby OjitroC » Wed Sep 27, 2017 2:44 pm

UnrealGGecko wrote:
sektor2111 wrote:@Oijtroc
I thought that in rules was described to not create Chaos links by adding weapons from Chaos in map, right ? And simply allowing mod to do replacements and making map to run in all environments. I don't get your surprised icons. It's that hard to follow rules?

He isn't entering for the contest, just making an edit.

Yes, thanks from me as well - though it's an easy mistake to make if one doesn't read through all the posts :wink: :P :)
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