...how did you set up the warp-zone marker? Are both destination/start and start/destination connected?
I had some problems with Warp-zones. But they were not pathing issues. I resolved them with some BSP fixes. Mostly the orientation of the textures.
Speaking about translocation issue that's bad mapper logic - as usual. Such a map might go ugly bugged due to engine's properties in not rendering everything which is not in a player zone. Else bot translocates to a destination and usually direction of translocator is pointing to location of destination point. As long as we have a warpzone in a different spot I won't be surprised to see bot throwing translocator on a wall and not through the warp, because Bot cannot see what human can see... So what was that hard to figure here - dumb imagination based on presumptions in how A.I. do works ? This is just guessing not mapping. Translocation destination should be in the Warpzone starter not destination, but due to engine's "Touching" features things can go messy. It is required some testing, if things are turning in a bad direction then problem will be solved VIA MyLevel - yeah, a solution not for a common cube-drawer - but by doing real mapping.
ExpEM wrote:I've been up for 2.5 hours, onto coffee number 4... Level still only 80% done...
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
GenMoKai wrote:Can't make it over here to much stuff at work
nogardilaref wrote:No.UnrealGGecko wrote:Contest time
From September 1st to October 13th (UTC-0 time).
XaNKoNII wrote:My baby, ready to be tested!
medor wrote:Replace Skaarj with EvilGrins
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