ChaosUT Mapping Contest (CMC) '17

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Re: ChaosUT Mapping Contest (CMC) '17

Post by papercoffee » Thu Sep 07, 2017 11:51 am

nogardilaref wrote:It's not about the screenshots I am worried about, it's the mapper having to take the more painful way to do the same things, which may impair creativity in the progress when it becomes more like a chore trying to figure out the depth of meshes and how it will actually render in-game.
Ah... ok ...I have a good imagination. :ironic2:

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Re: ChaosUT Mapping Contest (CMC) '17

Post by nogardilaref » Thu Sep 07, 2017 1:21 pm

I know you do, that's not the problem here. :mrgreen:
But having to imagine things twice (the concept, then how it will render after seeing it broken in UEd), kinda tires the brain, and would be easier if it was WYSIWYG, wouldn't you agree?

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Re: ChaosUT Mapping Contest (CMC) '17

Post by papercoffee » Thu Sep 07, 2017 1:22 pm

nogardilaref wrote:I know you do, that's not the problem here. :mrgreen:
But having to imagine things twice (the concept, then how it will render after seeing it broken in UEd), kinda tires the brain, and would be easier if it was WYSIWYG, wouldn't you agree?
This would be perfect :mrgreen:

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Re: ChaosUT Mapping Contest (CMC) '17

Post by XaNKoNII » Thu Sep 07, 2017 9:39 pm

Well... I definitely won´t win but why not give it a try?

Count me in!
(ill update the game type and level name later, still need to think it through)

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Re: ChaosUT Mapping Contest (CMC) '17

Post by papercoffee » Thu Sep 07, 2017 9:45 pm

XaNKoNII wrote:Well... I definitely won´t win but why not give it a try?

Count me in!
(ill update the game type and level name later, still need to think it through)
:tu: Cool

Here a few new pics from my map ...the basic layout is ready but it needs now the pretty stuff. :twisted:

Image
Image
Image

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Re: ChaosUT Mapping Contest (CMC) '17

Post by JackGriffin » Fri Sep 08, 2017 12:55 am

I think you should enter it just like it is. Minimalism is in.
So long, and thanks for all the fish

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Re: ChaosUT Mapping Contest (CMC) '17

Post by EvilGrins » Fri Sep 08, 2017 1:59 am

papercoffee wrote:...the basic layout is ready but it needs now the pretty stuff.
Maybe a fern in the corner?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Image Image Image Image

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Re: ChaosUT Mapping Contest (CMC) '17

Post by papercoffee » Fri Sep 08, 2017 10:41 am

JackGriffin wrote:I think you should enter it just like it is. Minimalism is in.
Maybe I change it to MH gametype ...it would fit. Or is it already too detailed for MH? :ironic:
EvilGrins wrote: Maybe a fern in the corner?
I don't like my maps cramped with stuff. :evil:

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Re: ChaosUT Mapping Contest (CMC) '17

Post by Pileyrei » Fri Sep 08, 2017 11:32 am

Maybe one day I'll enter a mapping contest here.

I still need to break away from my cube mapping skills :ironic:

I'm seriously excited that its a Chaos UT theme. I love the poison arrow and remember the first time I was fragged with it. Hilarious!

Looking forward to testing out and voting on the submissions.

Good luck to you all :)

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Re: ChaosUT Mapping Contest (CMC) '17

Post by XaNKoNII » Fri Sep 08, 2017 7:54 pm

Pileyrei wrote:Maybe one day I'll enter a mapping contest here.

I still need to break away from my cube mapping skills :ironic:

I'm seriously excited that its a Chaos UT theme. I love the poison arrow and remember the first time I was fragged with it. Hilarious!

Looking forward to testing out and voting on the submissions.

Good luck to you all :)

Piley
Dude, look at mine... It has cubic syndrome all over it. But do it anyway man it´s going to be fun :D

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Image

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Re: ChaosUT Mapping Contest (CMC) '17

Post by nogardilaref » Fri Sep 08, 2017 8:19 pm

^ Using a grid as the default texture... that's actually really clever. Very nice idea indeed. :mrgreen:

But yeah, whoever is under impression we're all pro mappers here, they're wrong. There's at most maybe 2 or 3 mappers who will probably stand out with their maps (and I am not one of them for sure), while the rest is as you see thus far. :mrgreen:

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Re: ChaosUT Mapping Contest (CMC) '17

Post by XaNKoNII » Fri Sep 08, 2017 11:32 pm

nogardilaref wrote:^ Using a grid as the default texture... that's actually really clever. Very nice idea indeed. :mrgreen:

But yeah, whoever is under impression we're all pro mappers here, they're wrong. There's at most maybe 2 or 3 mappers who will probably stand out with their maps (and I am not one of them for sure), while the rest is as you see thus far. :mrgreen:
First time i´m using them, got the idea from seeing Level Designs in Half-Life 2. I must say it really helps speed up the process :)

Orange one (not a high quality job TBH when i got these and photoshoped them)
Image

Grey one
Image

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Last edited by XaNKoNII on Fri Sep 08, 2017 11:38 pm, edited 2 times in total.

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Re: ChaosUT Mapping Contest (CMC) '17

Post by papercoffee » Fri Sep 08, 2017 11:33 pm

:mrgreen:

Image

Image

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Well...

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Re: ChaosUT Mapping Contest (CMC) '17

Post by EvilGrins » Fri Sep 08, 2017 11:44 pm

papercoffee wrote:
EvilGrins wrote: Maybe a fern in the corner?
I don't like my maps cramped with stuff. :evil:
:wtf: Exactly how big are ferns where you're from?!?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: ChaosUT Mapping Contest (CMC) '17

Post by papercoffee » Fri Sep 08, 2017 11:58 pm

EvilGrins wrote:
papercoffee wrote:
EvilGrins wrote: Maybe a fern in the corner?
I don't like my maps cramped with stuff. :evil:
:wtf: Exactly how big are ferns where you're from?!?
Do you know the Rainforest? It's just a herbal bed in my Garden.




I don't have a garden *le sigh*

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