ChaosUT Mapping Contest (CMC) '17

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Re: ChaosUT Mapping Contest (CMC) '17

Postby makemeunreal » Sat Sep 16, 2017 4:25 pm

Isn't the contest a bit dead?
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Re: ChaosUT Mapping Contest (CMC) '17

Postby papercoffee » Sat Sep 16, 2017 4:41 pm

LOL ...people are mapping dude. We don't have time to brag about it :wink:
My map will be ... mind-boggling :mrgreen:
Can't show much because I'm in the middle of development.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby nogardilaref » Sat Sep 16, 2017 6:44 pm

Well, truth to be told, no one knows how many are actually going to submit their maps by the end of the contest.
But, for what's worth, I am also still working on mine, and I bet others are as well as papercoffee pointed out, and many artists do not like to show WIP stuff.

I would post more WIP screenshots of my own, but I don't want to be the only one posting either.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby EvilGrins » Sat Sep 16, 2017 9:35 pm

makemeunreal wrote:Isn't the contest a bit dead?

It's only gotta be alive come the day everyone needs to have their maps done and players start testing them.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby makemeunreal » Sat Sep 16, 2017 10:11 pm

A very early preview of DM-Cesspool:

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Re: ChaosUT Mapping Contest (CMC) '17

Postby XaNKoNII » Sun Sep 17, 2017 4:22 pm

Just got back, and figured the theme for the map.

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Re: ChaosUT Mapping Contest (CMC) '17

Postby papercoffee » Sun Sep 17, 2017 5:16 pm

Uuuuuuuh niiiice!
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Re: ChaosUT Mapping Contest (CMC) '17

Postby UnrealGGecko » Sun Sep 17, 2017 8:17 pm

Nice one, looking pretty good! :tu:
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Re: ChaosUT Mapping Contest (CMC) '17

Postby nogardilaref » Mon Sep 18, 2017 1:06 am

Very nice, this contest is starting to get very interesting. :mrgreen:

Well, here's my own progress thus far (still doing underground stuff, this is the biggest area of the map), I am working mostly on where the Redeemer (and thus Chaos Vortex and other super weapons) will be at (this is also where I placed the contest logo).
There's still quite some to be done in this area, such as pathways to the central area, bridges, lighting, trimming and other details, but I should be able to finish this area during this week.

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Re: ChaosUT Mapping Contest (CMC) '17

Postby UnrealGGecko » Mon Sep 18, 2017 8:54 am

That lava looks amazing. :gj:
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

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Re: ChaosUT Mapping Contest (CMC) '17

Postby JackGriffin » Mon Sep 18, 2017 2:37 pm

That atmosphere tho! Looks like 2k4 screenshots.
You maybe ought to go ahead and add /s to whatever I posted above just to be safe.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby Terraniux » Tue Sep 19, 2017 4:59 pm

Wow, that is badass nogardilaref! :tu: . Simply amazing.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby EvilGrins » Sat Sep 23, 2017 12:05 am

While I can't enter it in the contest, I'm toying with editing a map with only Chaos weapons. Totally just them, I'd be excluding the ones that don't get swapped by the mutator.

Like the rocket launcher, that wouldn't be included.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby Dr.Flay » Sat Sep 23, 2017 7:55 am

If you want to make a map with Chaos weapons and pickups just remember to use the Chaos prefix so they will filter in the map list. That way they wont get confused with regular maps.
DM-CUT-***
CTF-CUT-***
MH- CUT-***
etc.
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Re: ChaosUT Mapping Contest (CMC) '17

Postby nogardilaref » Sat Sep 23, 2017 12:05 pm

Thanks everyone. :mrgreen:

Quick question: it seems that lately some mappers have moved from posting in this topic to create their own... is that really a thing to do, or is this still the "official" topic to post screenshots?
I will certainly post more later on as I advance with this map (between today and tomorrow), but I don't want to be the only one posting here.
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