Page 7 of 20

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Sat Sep 23, 2017 12:54 pm
by OjitroC
EvilGrins wrote:... I'm toying with editing a map with only Chaos weapons ....

Don't forget to take account of the Z LocationOffset in the placement of ammo to avoid stuff falling out of the world or being buried in the floor.

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Sat Sep 23, 2017 2:04 pm
by UnrealGGecko
nogardilaref wrote:Thanks everyone. :mrgreen:

Quick question: it seems that lately some mappers have moved from posting in this topic to create their own... is that really a thing to do, or is this still the "official" topic to post screenshots?
I will certainly post more later on as I advance with this map (between today and tomorrow), but I don't want to be the only one posting here.


Whatever floats your boat, really. If you plan on doing regular updates of map progress, then maybe a new thread would be better. :tu:

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Sat Sep 23, 2017 3:30 pm
by makemeunreal
We had our own thread last time. (3072uu contest)

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Mon Sep 25, 2017 1:24 am
by nogardilaref
Well, then I guess I will do so. :)

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Mon Sep 25, 2017 2:03 am
by ExpEM
Count me in again!

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Mon Sep 25, 2017 6:57 am
by GenMoKai
Well, not sure if i can make it on time, but count me in :tu: havent done mapping for ages

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Tue Sep 26, 2017 10:10 am
by EvilGrins
OjitroC wrote:Don't forget to take account of the Z LocationOffset in the placement of ammo to avoid stuff falling out of the world or being buried in the floor.

That has been VERY annoying. Some of the ammo is too high, some is too low, and some is just right.

I had to keep editing stuff, then pop into the game to make sure it lined up right, then pop back out to move some up and some lower.

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Tue Sep 26, 2017 10:21 am
by OjitroC
EvilGrins wrote: I had to keep editing stuff, then pop into the game to make sure it lined up right, then pop back out to move some up and some lower.

Can't you just place ammo in the map, then select all of one particular type (for example, explosive arrow pack) and edit the default properties so that the Z LocationOffset is not a negative figure (either 0 or, as Sektor2111 suggests, 20) and then do this with all the other types?

Same thing applies to the Claw and the TurretLauncher.

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Tue Sep 26, 2017 4:39 pm
by EvilGrins
OjitroC wrote:Can't you just place ammo in the map, then select all of one particular type?

Oh, I have been...
OjitroC wrote:Same thing applies to the Claw and the TurretLauncher.

I'm not putting Claw on my edit.

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Tue Sep 26, 2017 6:01 pm
by OjitroC
EvilGrins wrote: I'm not putting Claw on my edit.

Really? :o :shock: Depends on the map I suppose but I would have thought it is one of the more effective of the Chaos weapons for MH and of more use than, say, the Sword or the UtilityGun or normal/poison Crossbow.

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Tue Sep 26, 2017 6:53 pm
by EvilGrins
OjitroC wrote:
EvilGrins wrote: I'm not putting Claw on my edit.

Really? :o :shock:

Hmmmm, maybe I'll rethink that.

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Wed Sep 27, 2017 6:16 am
by sektor2111
@Oijtroc
I thought that in rules was described to not create Chaos links by adding weapons from Chaos in map, right ? And simply allowing mod to do replacements and making map to run in all environments. I don't get your surprised icons. It's that hard to follow rules?

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Wed Sep 27, 2017 6:41 am
by UnrealGGecko
sektor2111 wrote:@Oijtroc
I thought that in rules was described to not create Chaos links by adding weapons from Chaos in map, right ? And simply allowing mod to do replacements and making map to run in all environments. I don't get your surprised icons. It's that hard to follow rules?


EvilGrins wrote:While I can't enter it in the contest, I'm toying with editing a map with only Chaos weapons. Totally just them, I'd be excluding the ones that don't get swapped by the mutator.

Like the rocket launcher, that wouldn't be included.


He isn't entering for the contest, just making an edit.

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Wed Sep 27, 2017 11:50 am
by EvilGrins
UnrealGGecko wrote:He isn't entering for the contest, just making an edit.

Thanks! :agree1:

Re: ChaosUT Mapping Contest (CMC) '17

PostPosted: Wed Sep 27, 2017 2:44 pm
by OjitroC
UnrealGGecko wrote:
sektor2111 wrote:@Oijtroc
I thought that in rules was described to not create Chaos links by adding weapons from Chaos in map, right ? And simply allowing mod to do replacements and making map to run in all environments. I don't get your surprised icons. It's that hard to follow rules?

He isn't entering for the contest, just making an edit.

Yes, thanks from me as well - though it's an easy mistake to make if one doesn't read through all the posts :wink: :P :)