This happens if the default value of "bStatic" is True and mapper has set it manually to false for an instance of this class. This Actor will not exist on clients (and therefore not be visible).Warning: SpawnActor failed because class UTFlare has bStatic or bNoDelete
Warning: Actor not spawned for new channel
Solution: Set Mover13.InitialState to a none empty value (BumpOpenTimed will work for example)Mover MH-CMC-PartyCrashers2.Mover13 (Function Engine.Mover.MakeGroupReturn:0033) GotoState (None Close): Label not found
This is caused by the too narrow Brush195 - the MortarShell cannot be spawned there but is accessed later in the code.MortarSpawner MH-CMC-PartyCrashers2.MortarSpawner18 (Function Botpack.MortarSpawner.LaunchShell:010C) Accessed None
MortarSpawner MH-CMC-PartyCrashers2.MortarSpawner18 (Function Botpack.MortarSpawner.LaunchShell:0114) Attempt to assigned variable through None
I guess this happens if MinigunCannon.Enemie==None (Pawn might be dead or does not exist any more), because a check for this case is not done in the stock code but happily accessed that variable. If I should fix that for you, just give a hint.MovableMinigunCannon MH-CMC-PartyCrashers2.MovableMinigunCannon6 (Function Botpack.MinigunCannon.ActiveCannon.Timer:0046) Accessed None
MovableMinigunCannon MH-CMC-PartyCrashers2.MovableMinigunCannon6 (Function Botpack.MinigunCannon.Shoot:0112) Accessed None
Because the Mover (and with it the MortarSpawners) passes solid material, a MortarShell cannot be spawned there. A better solution would be adding a check in the code if a MortarShell was spawned.Barbie wrote:Solution: enlarge Brush195
Terraniux wrote: But do you guys actually play the map, or just check the logs only?
Aldebaran wrote: Or aren't there Chaos weapons integrated?
sektor2111 wrote: First step - post contest after looking over what people are doing I'm gonna compile a small mutator (posted code) for helping this brain-fart called Chaos to not mock mapper's work.
Terraniux wrote: For all I care, is that the map is fun, works well, people enjoy it.
sektor2111 wrote:Point 6) Making 2 different things - one with iterator, the second without iterator - letting people to do tests and to pick the right option. Huh ?
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