DM-CMC-Letitia [Chaos Mapping Contest '17]

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makemeunreal
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DM-CMC-Letitia [Chaos Mapping Contest '17]

Post by makemeunreal » Sat Sep 16, 2017 10:34 pm

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Last edited by makemeunreal on Tue Mar 16, 2021 10:59 pm, edited 23 times in total.

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Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Post by Red_Fist » Sun Sep 17, 2017 1:03 am

Seems like it would be too addicting and fun trying to get the lighting perfect, or look right, in there.

If you think about it, lighting is the ONLY factor that makes things look 3D on a flat screen.

Looks cool man :rock:
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Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Post by Terraniux » Sun Sep 17, 2017 2:10 am

Nice of you to open the topic :D. But seriously ...... I want more screens! :mrgreen: :mrgreen: :mrgreen:

For what I can see on that one shot, Very nice trimming and expressing the theme there :rock:
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Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Post by UnrealGGecko » Sun Sep 17, 2017 6:28 am

Don't forget to add the the CMC in the name :P

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Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Post by EvilGrins » Sun Sep 17, 2017 9:01 am

It's pretty... but is it really that bright in-game?
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makemeunreal
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Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Post by makemeunreal » Sun Sep 17, 2017 9:07 am

It won't be this bright. :D I use zone lighting for geometry testin', that's why it looks so blank and flat and bright of course.
I'll add lights later on.

P.S: Do any of you guys have acces to Photoshop CC2015?
I lost my install, so I'm pretty much unable to make the Chaos inspired overran look. Dirty tiles, wastewater flowin' in the once-great bath...
WIP shots will come daily in the form of a new post. Those shots will be integrated to the first openin' post as well.

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Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Post by OjitroC » Sun Sep 17, 2017 6:08 pm

Have you thought about using trees/vegetation from chaostrees.u to make it more Chaos-like?

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Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Post by makemeunreal » Sun Sep 17, 2017 7:26 pm

Nope but it's a nice idea I guess. Thank you for pointin' it out!

(New screenie in the first post)

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Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Post by makemeunreal » Fri Sep 22, 2017 4:04 pm

I tried not to use trees and plants but I can't force myself to not populate my maps with massive ammounts of vegetation.
So, the central pool in a very early stage. Note that there are no light sources placed.

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Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Post by nogardilaref » Sat Sep 23, 2017 11:59 am

Looking very interesting thus far, and yes, this map seems to go very well with a ton of vegetation laying around, which should not be a problem since it seems that the whole vegetation won't be all seen at once at any moment.
Since you didn't apply any lighting yet, is this map going to be at night time or day time?

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Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Post by makemeunreal » Sat Sep 23, 2017 7:51 pm

A little extra:

The very first and basic foundation of the map.
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(There will be a daytime, and a night version later on) :highfive:

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Re: DM-CMC-Letitia [Chaos Mapping Contest '17]

Post by papercoffee » Sat Sep 23, 2017 8:12 pm

Are you renaming the name of the map with every new post?

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Re: DM-CMC-Letitia [Chaos Mapping Contest '17]

Post by makemeunreal » Sat Sep 23, 2017 8:14 pm

As long as I'm able to. Yes.

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Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Post by makemeunreal » Mon Sep 25, 2017 1:51 pm

nogardilaref wrote:Looking very interesting thus far, and yes, this map seems to go very well with a ton of vegetation laying around, which should not be a problem since it seems that the whole vegetation won't be all seen at once at any moment.
Since you didn't apply any lighting yet, is this map going to be at night time or day time?
Changed my mind. WIP shot ahead:
Image

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Re: DM-CMC-Letitia [Chaos Mapping Contest '17]

Post by nogardilaref » Mon Sep 25, 2017 10:21 pm

Hmmm... hard to judge in that angle, but thus far it looks like a very interesting atmosphere going on there.