DM-CMC-Letitia [Chaos Mapping Contest '17]

Tutorials and discussions about Mapping - Introduce your own ones!

DM-CMC-Letitia [Chaos Mapping Contest '17]

Postby makemeunreal » Sat Sep 16, 2017 10:34 pm

DM-CMC-Letitia

----------------------------------------------------------


Image


Hidden deep within the very cliffs of the Begorn mountains this ancient Nali templecomplex remained untouched by the foul presence of the Skaarj.
Now as the planet been overrun' by a greater demon, the vast rooms of the bath give place to a sport done by the pale-skinned-came-from-the-stars.

Once a haven of the Tori'Ni Nali tribe now it's the home of filth.


Developer: Molnár "makemeunreal" Balázs
Status/Estimated release date: WIP/October 1st
Platform: Unreal Tournament
Gametype: Deathmatch
------------------------------------------------------------------------------


My first entry to the Chaos Mapping Contest held at ut99.org
Official thread with rules, requirements: [url]https://ut99.org/viewtopic.php?f=1&t=12367
Map's official thread: [/url]

------------------------------------------------------------------------------------------------------


WIP shot#1
Image
The upper floor in a very early stage.
Note that there's no Skybox, proper lighting, texture work, geoemtry.
The point of this image is to show off the map's theme.


WIP shot#2
Image
Another WIP area, not that much to see.
Note that there's no Skybox, proper lighting, texture work, geoemtry.
The point of this image is to show off the map's theme.


WIP shot#3
Image
I tried not to use trees and plants but I can't force myself to not populate my maps with massive ammounts of vegetation.
So, the central pool in a very early stage. Note that there are no light sources placed.


WIP shot#4
Image
The very first light source.

WIP shot#5
Image
First time runnin' in UT.

WIP shot#6
Image
:noidea  :confused2:  :help:

WIP shot#7
Image
The central area. WIP

Extra#1
Image
The very first and basic foundation of the map.

Extra#2
Image
I made a very basic edit of the original SkyCity skybox textures to fit the map more. White towers with blue domes.

Extra#3
Image
MUSIC!
It's a custom map my friend Kajgue showed me, but I couldn't use it first, since he didn't remember the exact place he got it from, so I had to look for the original autho and ask him if I can use it. I did.
It's from Newgrounds.
Check it out here:
https://www.newgrounds.com/audio/listen/395406
Made by a guy called "montehawks". Here is his profile: https://montehawks.newgrounds.com/
He said I'm free to use it for this map. Thank you!
(I'll add this to the opening post)


Extra#4
Image
Here's a few extra, concept maps I made before the final layout. Testin' buildings, textures...
Heavily experimental stuff. Some collectors may find it interestin'.





Here I present a rushed-cut version of my map made for the annual mappin' contest held at UT99.org

Original thread of the contest: https://ut99.org/viewtopic.php?f=5&t=12367
Original thread of my entry: https://ut99.org/viewtopic.php?f=5&t=12393

Does it meet the requirements?
Dimensions= 4096UU*4096UU*4096UU includin' the Skybox
Map preview (screenshot)= It has
Contest badge placed in a well seen place
Bot support= It has
Date of submit= Oct 13, 2017 22:02 PM (UTC+0)
CMC name prefix= It has
Filesize= Beyond 10mbs includin' custom music, MyLeveled custom and general textures, readme and pics

Image
Image
Image
Image
Image
Image
Image
Image


[size=150]ReadMe file:[/size]
Unreal Tournament Deathmatch Map
================================================================
Title                   : Letitia
Version                 : 1.0
Release Date            : 13 OCT 2017
Filename                : DM-CMC-Letitia
Author                  : Molnár "makemeunreal" Balázs
Email Address           : makemeunreal@gmail.hu
Description             : My first entry to the Chaos Mapping Contest held at ut99.org
                    
Other levels by author  : Too lazy to type them all.

Additional Credits to   : Epic Megagames
              Hajdu "GamesHarder" András for betatestin'
              Reszegi "Pla" Tibor for betatestin"
              Grezisek "Quakeguy2k2" Choroszy for betatestin'
              Molnár "Gretikehun" Gréta for betatestin'


Additional information:
Original thread of the annual speedmapping contest held at ut99.org:
viewtopic.php?f=5&t=12367

Original thread of this entry:
viewtopic.php?f=5&t=12393
              


================================================================
--- Play Information ---
Game                    : Unreal Tournament

Build System        : 

Build Time        : I don't know. Lots of hours probably.
                                 
Level Name              : Letitia

Game Type               : Deathmatch
Single Player           : Yes
Multiplayer             : Yes
New Sounds              : Yes
New Graphics            : Yes
Known bugs              : BSP hole in on of the arches.

--- Construction ---
Editor(s) used          : UnrealEd 


Installation
------------
Files with the .unr extension goes to UnrealTournament/Maps
Files with the .umx extension goes to UnrealTournament/Music
Files with the .utx extension goes to UnrealTournament/Textures

Copyright / Permissions
-----------------------
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.


DOWNLOAD THE MAP FROM MY DROPBOX BY CLICKING TO THE LINK BELOW:

https://www.dropbox.com/s/k73y7nds78mm1m2/DM-CMC-Letitia.zip?dl=0

THIS POST HAS BEEN ADDED TO THE FIRST OPENING POST!


My reviews and scores:
It's not jealousy if you meant me up above. It was not nogardilaref It was pointed to. Nevermind. I don't care. I can't force myself to care.
There is some serius shit goin' 'round in the background. Throwin' it at people's face.

Here's my vote, with some extras.

I'll post screenshots, so you can see how I saw your maps. You'll know what I saw and what I didn't.(NOTE THAT THE SCREENSHOTS ARE A BIT DARKER THAN THE INGAME LOOK!!!) NONE of the maps will be tested usin' Chaos. All of the maps were grabbed from the contest thread.

Le Impact Frag - CTF-CMC-HellScape


This map is a perfect example of how basic geometry is able to deliver such a nice experience. While bots weren't "on the top", the interestin' theme, fittin' music and well-thought layout makes this map awesome!
Image
Image
Image


Terraniux - MH-CMC-PartyCrashers


A map that stands out from the rest of the entries in a lot of aspects. First because it's a Monsterhunt map, not one with a (let's call...) "standard or stock"  gametype. While an MH map is harder to make than a stock one, this one delivers every aspect pretty well.
The bots were doin' their job nicely, clearin' the infested streets.
The overall feelin' is AAA thanks to the medieval setting, the awesome soundtracks, and all the decorations you can see all 'round.
Image
Image
Image
Image


Silver Sound - DM-CMC-Constantine


Another map with basic brushwork, but rewardin' visuals nice play and atmosphere! Bots do know their way 'round too.
Sweet layout!
Image
Image
Image
Image

Papercoffee & Jack Griffin - DM-CMC-MansionOfChaos


Well. The use of static meshes and the codin' behind it must be brilliant. With almost no offline(bot) support, the map is still playable thanks to the layout changin'. It looks a bit basic on the mappin' side, etc... The execution could've been better, but stone me if I'm not right. You may had serius limitations there.
Image
Image
Image
Image
Image
(My image grabber didn't capture the snowy wind effect goin' on the background)
Image
Image
Image
Image

XaNKoNII - DM-CMC-Lords_Of_TheVoid


One of those maps I was waitin' like crazy to play! It looked so interestin'! Well, It turned out to be a interested indeed.
Nice brushwork came with an interestin' but a bit underthought layout. You managed to deliver one of the best feel in the competition, with big dudes watchin' your step in the torn ruins of an ancient temple. Superb!
Hope you'll add more rooms and corridors, pathways, shortcuts later!
You've got the chance to make somethin' really-really outstandin'!
Enjoy the scenery!
Image
Image
Image
Image

memsys - DM-CMC-ChaosKeep


The best layout with an awesome feelin', beautiful brushwork and excellent look overall. A bit blank tho, BUT it's just my opinion. I'm a plant-and-overgrown maniac so... I may be a bit infatuated.
Image
Image
Image


ExpEM - DOM-CMC-NaliPsyence


I really liked the theme you choose for the pack as a fan of the Unreal universe. The overall look, layout is just great. Everythin' is well thought, but then again, it's a bit blank for me. Plants again. INFATUATIOOOON.
Superb work.
(These pics were taken from another UT install, since it kept crashin' on my "usual-one".)
Image

nogardilaref- CTF-CMC-Kullrena


The best brushwork with excellent visuals in an unplayable form.
It's a very grand design which you didn't succeed to finish in time. Neither did I.
I hope we'll see the final version soon!
A bit too much on the corona side. Less is more sometimes!
Image
Image
Image


makemeunreal- DM-CMC-Letitia


My map. Which has zero points so far. I'm no longer thinkin' that it's inferior to any of yours. It turned out to be a very nice lookin' lil map. :P
It definetely has it's flaws like the corrupted .umx file which I was not allowed to change, some unfinished areas, and it's pretty resource-eatin'.
You guys may not, but others gave it a very nice welcome.
Image
Image
Image
Image
Image
Image
Image
Image


Image





It's clear to see what's goin' on in the background. ;)

So, here's mytop 3 in short

1# Terraniux - MH-CMC-PartyCrashers (3 points)
2# XaNKoNII - DM-CMC-Lords_Of_TheVoid (2 points)
3# Le Impact Frag - CTF-CMC-HellScape (1 point)
Last edited by makemeunreal on Mon Oct 23, 2017 9:38 am, edited 22 times in total.
UNREAL
User avatar
makemeunreal
Masterful
 
Posts: 506
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Postby Red_Fist » Sun Sep 17, 2017 1:03 am

Seems like it would be too addicting and fun trying to get the lighting perfect, or look right, in there.

If you think about it, lighting is the ONLY factor that makes things look 3D on a flat screen.

Looks cool man :rock:
Binary Space Partitioning
Red_Fist
Godlike
 
Posts: 1494
Joined: Sun Oct 05, 2008 3:31 am

Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Postby Terraniux » Sun Sep 17, 2017 2:10 am

Nice of you to open the topic :D. But seriously ...... I want more screens! :mrgreen: :mrgreen: :mrgreen:

For what I can see on that one shot, Very nice trimming and expressing the theme there :rock:
Terraniux
Masterful
 
Posts: 623
Joined: Mon Jan 05, 2009 8:08 pm

Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Postby UnrealGGecko » Sun Sep 17, 2017 6:28 am

Don't forget to add the the CMC in the name :P
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Site Staff
 
Posts: 2156
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx the Gecko

Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Postby EvilGrins » Sun Sep 17, 2017 9:01 am

It's pretty... but is it really that bright in-game?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6193
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: DM-Tori'Ni [Chaos Mapping Contest '17]

Postby makemeunreal » Sun Sep 17, 2017 9:07 am

It won't be this bright. :D I use zone lighting for geometry testin', that's why it looks so blank and flat and bright of course.
I'll add lights later on.

P.S: Do any of you guys have acces to Photoshop CC2015?
I lost my install, so I'm pretty much unable to make the Chaos inspired overran look. Dirty tiles, wastewater flowin' in the once-great bath...
WIP shots will come daily in the form of a new post. Those shots will be integrated to the first openin' post as well.
UNREAL
User avatar
makemeunreal
Masterful
 
Posts: 506
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Postby OjitroC » Sun Sep 17, 2017 6:08 pm

Have you thought about using trees/vegetation from chaostrees.u to make it more Chaos-like?
User avatar
OjitroC
Godlike
 
Posts: 1064
Joined: Sat Sep 12, 2015 8:46 pm

Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Postby makemeunreal » Sun Sep 17, 2017 7:26 pm

Nope but it's a nice idea I guess. Thank you for pointin' it out!

(New screenie in the first post)
UNREAL
User avatar
makemeunreal
Masterful
 
Posts: 506
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Postby makemeunreal » Fri Sep 22, 2017 4:04 pm

I tried not to use trees and plants but I can't force myself to not populate my maps with massive ammounts of vegetation.
So, the central pool in a very early stage. Note that there are no light sources placed.

Image
UNREAL
User avatar
makemeunreal
Masterful
 
Posts: 506
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Postby nogardilaref » Sat Sep 23, 2017 11:59 am

Looking very interesting thus far, and yes, this map seems to go very well with a ton of vegetation laying around, which should not be a problem since it seems that the whole vegetation won't be all seen at once at any moment.
Since you didn't apply any lighting yet, is this map going to be at night time or day time?
nogardilaref
Masterful
 
Posts: 581
Joined: Tue Jun 20, 2017 1:00 pm
Personal rank: ⚋⚊⚌☰⚞⌖⚟☰⚌⚊⚋

Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Postby makemeunreal » Sat Sep 23, 2017 7:51 pm

A little extra:

The very first and basic foundation of the map.
Image

(There will be a daytime, and a night version later on) :highfive:
UNREAL
User avatar
makemeunreal
Masterful
 
Posts: 506
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: DM-CMC-Letitia [Chaos Mapping Contest '17]

Postby papercoffee » Sat Sep 23, 2017 8:12 pm

Are you renaming the name of the map with every new post?
User avatar
papercoffee
Site Staff
 
Posts: 9170
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: DM-CMC-Letitia [Chaos Mapping Contest '17]

Postby makemeunreal » Sat Sep 23, 2017 8:14 pm

As long as I'm able to. Yes.
UNREAL
User avatar
makemeunreal
Masterful
 
Posts: 506
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: DM-CMC-Tori'Ni [Chaos Mapping Contest '17]

Postby makemeunreal » Mon Sep 25, 2017 1:51 pm

nogardilaref wrote:Looking very interesting thus far, and yes, this map seems to go very well with a ton of vegetation laying around, which should not be a problem since it seems that the whole vegetation won't be all seen at once at any moment.
Since you didn't apply any lighting yet, is this map going to be at night time or day time?


Changed my mind. WIP shot ahead:
Image
UNREAL
User avatar
makemeunreal
Masterful
 
Posts: 506
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: DM-CMC-Letitia [Chaos Mapping Contest '17]

Postby nogardilaref » Mon Sep 25, 2017 10:21 pm

Hmmm... hard to judge in that angle, but thus far it looks like a very interesting atmosphere going on there.
nogardilaref
Masterful
 
Posts: 581
Joined: Tue Jun 20, 2017 1:00 pm
Personal rank: ⚋⚊⚌☰⚞⌖⚟☰⚌⚊⚋

Next

Return to Mapping

Who is online

Users browsing this forum: No registered users and 2 guests