As for the pathnodes you referred, I just checked and yeah, they're right next to a player start (and aren't the only ones)... I am not sure what happened there.
The map is completely split by groups, so I could hide 90% of the map while I worked on certain areas specifically (otherwise it would be quite hard).
So I probably added the nodes or the player starts when one or the other were hidden and didn't notice how close they were to each other.
Good catch, thanks.
As for the framerate, if you actually check the whole topic from the moment I first released this map, although most reported a loss in the framerate, it was always around the values I just posted, to not mention those who had no issues at all.
You were the very first one to report such a low framerate, so please do not pretend like everyone is reporting the same issue as you, because that's simply clearly not true at all.
I am aware that it has framerate problems nonetheless though, hence creating a lite version, but not as bad as you're reporting now.
Having that said, this is not a map for potatoes. It does have a relatively high poly count, and despite the heavy usage of semi-solids to avoid too many cuts around (over 1300, many of them merged together to boot), the map still ended having over half the limit of nodes you can have in this engine (over 33000), and all packed in a small 4096^3 volume.
So comparing it with stock maps, or even most MH maps which generally do not even begin to compare in terms of stats like this alone, is quite unfair to say at the very least.
MH maps which come close to these numbers aren't condensed in such a small area to begin with, they're spread out.
Hence, if you're expecting to run this on a Pentium III, with the default renderer no less, you can just forget it, that's the definition of a potato computer nowadays, and nowadays you cannot even properly use a computer like that to browse the web without major lag.
If I had targeted my map to systems like those, I would be done with the map in a couple of days, way before the deadline, if you get what I mean.