DM-CMC-MansionOfChaos - Release

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papercoffee
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Re: DM-CMC-MansionOfChaos - Release

Post by papercoffee » Fri Oct 13, 2017 8:22 pm

EvilGrins wrote:
papercoffee wrote:You as a player can run through those pillars? WTF?
Oh, right... I was in spectator mode

Never mind.
papercoffee wrote:To ghost and spectate is prohibited. Go play the map.
Unless you're hosting it somewhere, there's not much to play with bots that largely stay where they spawned in.
papercoffee wrote:So... you haven't met the King till now?
King?!?
PLAY THE MAP!
It's not important to have bots running around. One bot is enough.

GodDammit! Now I made a double post.
Merge please!

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Re: DM-CMC-MansionOfChaos - Release

Post by JackGriffin » Sat Oct 14, 2017 1:33 am

Some people will not take the time to explore this map and I understand that. For them the subtle things will just not register.

Relax a bit. Poke around. Yeah, it's a DM map but this is really not in spirit, it's much more a demo of some things I've wanted to try and with paper's help I think we accomplished quite well. Expect this to be a coop map next year, likely in the 227 engine.
So long, and thanks for all the fish

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Re: DM-CMC-MansionOfChaos - Release

Post by papercoffee » Sat Oct 14, 2017 9:24 pm

Well, Grins ...did you met the King?

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Re: DM-CMC-MansionOfChaos - Release

Post by EvilGrins » Wed Oct 18, 2017 2:22 am

papercoffee wrote:Well, Grins ...did you met the King?
I was visiting my Mom for the weekend and just got back... so no.
http://unreal-games.livejournal.com/
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Re: DM-CMC-MansionOfChaos - Release

Post by JackGriffin » Wed Oct 18, 2017 2:50 am

It may be time to post some spoilers. I'll do a post.
So long, and thanks for all the fish

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Re: DM-CMC-MansionOfChaos - Release

Post by papercoffee » Wed Oct 18, 2017 4:08 pm

EvilGrins wrote:
papercoffee wrote:Well, Grins ...did you met the King?
I was visiting my Mom for the weekend and just got back... so no.
hm... Your Mom, the King, your Mom, the King... Ok your Mom is more important.

BUT NOW YOU GO VISIT THE KING!!

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Re: DM-CMC-MansionOfChaos - Release

Post by JackGriffin » Wed Oct 18, 2017 6:14 pm

I don't think anyone has yet pc. I thought I made it *too* obvious lol.
So long, and thanks for all the fish

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Re: DM-CMC-MansionOfChaos - Release

Post by makemeunreal » Wed Oct 18, 2017 7:46 pm

Say it's Elvis. :'D The king you guy are referin' to.
UNREAL

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Re: DM-CMC-MansionOfChaos - Release

Post by UnrealGGecko » Wed Oct 18, 2017 7:47 pm

I met the king, he was a nice fella. Great shiny crown he has, wish I had a talk with that king, but I had Loque on my tail!

No, seriously, I have!

EDIT: IT'S NOT ELVIS!

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Re: DM-CMC-MansionOfChaos - Release

Post by SC]-[WARTZ_{HoF} » Fri Oct 20, 2017 4:18 am

I decided to host all the DM-CMC maps from the contest on my DM server. Except for the "Lord of the Void" since the Void.umx was gonna cause mismatch file with the already existing Void.umx. Also reason I'm posting under this map topic specificly is because this map caused this GPF while me and Diego were testing.

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Re: DM-CMC-MansionOfChaos - Release

Post by Diego_HoF » Fri Oct 20, 2017 4:41 am

Found it during a play in your MasionofChaos nearby the Rain Area

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FEAR ME.
I AM THE REAPER, I AM EVIL.
I AM DIEGO!

ALL HAIL MY EVIL BALL OF DOOM!

Diego_{HoF}

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Re: DM-CMC-MansionOfChaos - Release

Post by JackGriffin » Fri Oct 20, 2017 2:12 pm

Had the map been running for a while? I saw crashing like this in testing every once in a while too. In the code tick is disabled when you have enough rain and turned back on if you need to add more drops for some reason (occasionally they get destroyed or fail to spawn due to spawning on top of each other). There is *so* much going on in that map behind the scenes, every minute there are ~1200 actor spawns and that many deletions. It's really too much for a server to handle solidly. It's not surprising to me that there are problems because I packed the kitchen sink into this map so you could see all the possibilities.

Diego's error is from a different cause. I'm guessing it's the room controller running through it's destroying code to clear a room he cannot see. Likely there was a burst of actor swapping and it became too much for the server to handle at that moment. That's my fault, I should have coded the room controller timers to never overlap because every few minutes they will.

I'm sorry for the issues guys. I was really pushing things with this project but I'm sure they can be resolved. You wouldn't see any of this if the concept was used more realistically in a map, I made it way over the top to showcase it all.
So long, and thanks for all the fish

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Re: DM-CMC-MansionOfChaos - Release

Post by RocketJedi » Fri Oct 20, 2017 2:43 pm

sweet will test it out on our DM server
https://www.vulpinemission.com
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Re: DM-CMC-MansionOfChaos - Release

Post by SC]-[WARTZ_{HoF} » Fri Oct 20, 2017 5:41 pm

JackGriffin wrote:I'm sorry for the issues guys. I was really pushing things with this project but I'm sure they can be resolved. You wouldn't see any of this if the concept was used more realistically in a map, I made it way over the top to showcase it all.
Me and Diego enjoyed your packed kitchen sink. Very nice indeed. I'm sure if you cut back on some of those extras or re-worked the timers it would work fine just fine.
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Re: DM-CMC-MansionOfChaos - Release

Post by Terraniux » Sun Oct 29, 2017 9:38 pm

bump - how is it going , the meanwhile progress. Any updates for the mappack?

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