Page 3 of 4

Re: DM-CMC-Constantine (contest '17)

Posted: Sun Oct 08, 2017 4:34 am
by SilverSound
EvilGrins wrote:Played with bots only, forgot to turn off the health/ammo regenerator I use for MH.
· Great map, good flow.
· Music was one of my faves.
· Bots handled the map like a dream, well done.
· Looks like pathing had bots going everywhere, nowhere was really neglected.

Loved it!
I'm very glad the bots turned out great! I was super intent on making sure that was perfect. Tried to use the least amount while still allowing free moment.
I was surprised to know that the bots handled the book case jump really well. That was the only thing I was scared of.

The open map in a way can be bad, but for the case it was used, I liked how it turned out. lot's of battles not much downtime.

Re: DM-CMC-Constantine (contest '17)

Posted: Sun Oct 08, 2017 7:37 pm
by XaNKoNII
Just played your map, it´s pretty dope. Love the throne room and the portals

But i noticed something,
right here:
Image
Image

is it suposed to look like this?

Re: DM-CMC-Constantine (contest '17)

Posted: Mon Oct 09, 2017 1:55 am
by SilverSound
XaNKoNII wrote:Just played your map, it´s pretty dope. Love the throne room and the portals



is it suposed to look like this?
Thanks! I worked to make everything look pleasant.


That room had some changes done to it. At one point there was a ramp to another door right there. But I removed it at the last moment. Not enough room or time

The subtract brush must have been a miss object. The lack of a pillar near the top of that guard rail is a booboo(makes it look like it's floating). But other than that, Yes there is supposed to be no rail there.

Unless I missed what you are pointing out.

Re: DM-CMC-Constantine (contest '17)

Posted: Mon Oct 09, 2017 4:44 am
by XaNKoNII
SilverSound wrote:
XaNKoNII wrote:Just played your map, it´s pretty dope. Love the throne room and the portals



is it suposed to look like this?
Thanks! I worked to make everything look pleasant.


That room had some changes done to it. At one point there was a ramp to another door right there. But I removed it at the last moment. Not enough room or time

The subtract brush must have been a miss object. The lack of a pillar near the top of that guard rail is a booboo(makes it look like it's floating). But other than that, Yes there is supposed to be no rail there.

Unless I missed what you are pointing out.
Yeah it was that :lol: it looked like the rail was missing :noidea

Re: DM-CMC-Constantine (contest '17)

Posted: Mon Oct 09, 2017 6:02 am
by SilverSound
Ah. Yeah I didn't think a rail would be good for that situation.
Looked and felt better for there to be no rail. Due to the spawn point.

Plus bots would have tried walking over it anyway. (sorta made sure you could. though it was more of an accident)

Re: DM-CMC-Constantine (contest '17)

Posted: Wed Oct 11, 2017 2:29 am
by XaNKoNII
SilverSound wrote:Ah. Yeah I didn't think a rail would be good for that situation.
Looked and felt better for there to be no rail. Due to the spawn point.

Plus bots would have tried walking over it anyway. (sorta made sure you could. though it was more of an accident)
I only noticed it because it had not support near the stairs :lol2:

overall i really like the range of arquitecture you used on your map, there are parts that are just "ok". But others, looks like if you had more space and time something even more amazing that already is would come out of it :D
Do you have more maps released?

Re: DM-CMC-Constantine (contest '17)

Posted: Wed Oct 11, 2017 5:58 pm
by SilverSound
XaNKoNII wrote: Do you have more maps released?
I do not. Only the other from the contest. I'm only just breaking into the mapping thing.

I am slowly working on another map though. We'll see how it turns out.

Re: DM-CMC-Constantine (contest '17)

Posted: Wed Oct 11, 2017 6:00 pm
by makemeunreal
I really do enjoy this map! It's just very appealin'!

Re: DM-CMC-Constantine (contest '17)

Posted: Wed Oct 11, 2017 6:12 pm
by SilverSound
makemeunreal wrote:I really do enjoy this map! It's just very appealin'!


Thanks! I should probably update the map with a fix to that rail.

Also is the performance on the map alright? I didn't zone rooms. Wasn't sure It needed any.

Re: DM-CMC-Constantine (contest '17)

Posted: Wed Oct 11, 2017 6:47 pm
by SilverSound
Updated first post with a small fix update.


Added the Add brush where it should have been. got rid of the Subtract brush that was doing nothing.

Also fixed some textures in places that you wouldn't notice if you didn't look too hard.

Re: DM-CMC-Constantine (contest '17)

Posted: Wed Oct 11, 2017 7:44 pm
by OjitroC
SilverSound wrote:Updated first post with a small fix update.
Umm ...
Log wrote:Warning: Failed to load 'Package0': Can't find file for package 'Package0'
Warning: Failed to load 'Texture Package0.Screenshot': Can't find file for package 'Package0'
Warning: Failed to load 'Package1': Can't find file for package 'Package1'
Warning: Failed to load 'LevelSummary Package1.LevelSummary': Can't find file for package 'Package1'
Warning: Failed to load 'DM-CMC-Constantine-v5': Can't find file for package 'DM-CMC-Constantine-v5'
Warning: Failed to load 'Texture DM-CMC-Constantine-v5.Screenshot': Can't find file for package 'DM-CMC-Constantine-v5'
Warning: Failed to load 'LevelSummary DM-CMC-Constantine-v5.LevelSummary': Can't find file for package 'DM-CMC-Constantine-v5'
Warning: Failed to load 'LevelSummary DM-CMC-Constantine-v5.LevelSummary': Can't find file for package 'DM-CMC-Constantine-v5'
Log: Can't find host DM-CMC-Constantine-v5.5.unr (WSAHOST_NOT_FOUND)
I should call it something other than "v5.5", cuz it won't run - UT thinks it is an URL.

Re: DM-CMC-Constantine (contest '17)

Posted: Wed Oct 11, 2017 9:52 pm
by papercoffee
OjitroC wrote: I should call it something other than "v5.5".
Image

Re: DM-CMC-Constantine (contest '17)

Posted: Thu Oct 12, 2017 1:19 am
by SilverSound
Well that's new. I've never had that bug. Again. My game loaded it just fine lol. I'll rename it and re-upload.

Re: DM-CMC-Constantine (contest '17)

Posted: Thu Oct 12, 2017 1:31 am
by papercoffee
SilverSound wrote:Well that's new. I've never had that bug. Again. My game loaded it just fine lol. I'll rename it and re-upload.
You should never use dots inside a file name in a windows environment. Dots are used to separate the file name from the file extension.

Edit--------
lol typo.

Re: DM-CMC-Constantine (contest '17)

Posted: Thu Oct 12, 2017 1:33 am
by SilverSound
papercoffee wrote:
SilverSound wrote:Well that's new. I've never had that bug. Again. My game loaded it just fine lol. I'll rename it and re-upload.
You should never use dots inside a file name in a windows environment. Dots are used to separate the file name from the file file extension.
Good to know. fixed it up.