DM-CMC-Lords_Of_TheVoid (CMC) '17 (Contest Version)

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XaNKoNII
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DM-CMC-Lords_Of_TheVoid (CMC) '17 (Contest Version)

Post by XaNKoNII »

EDIT: Fixed some minor things, so this is the version i´m going to present to the contest

I´ll follow Terraniux presentation formula :noidea

Keep in mind that I´m a fairly recent Level Designer :mrgreen: , very few maps made and I belive this is the first time im breaking the Cubic map Syndrome. So don´t be disapoited if I present a cool design but fail to bring it to its full glory :what: :oops:

Name: Lords of the void
Gametype: Deathmatch
Size: Medium (4096x3)
Theme: Chaotic and Gothic
Style: Metal-Gothic, Dark, fantasy, chaos
Music: Costum umx remix of Colossus (made compeletely by accident :loool: )
Progress: Completed

Short Synoptics

Tales from the first chaos lords mention acient warriors who became one with the void itself ,wich is the biding fabric of all chaotic universes.
They were named Lords of The Void and they test only the best warriors of all realms in order to find one deemed good enough to recieve their teachings...
you were brought by them into the chaos universe to prove yourself, fail and you shall perish...

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These will be updated (there are some old shots)
Spoiler
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Attachments
DM-CMC-Lords_of_the_Void.rar
THE version
(2.23 MiB) Downloaded 86 times
Last edited by XaNKoNII on Sat Oct 14, 2017 12:00 am, edited 25 times in total.
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makemeunreal
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by makemeunreal »

Take my vote!!!
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XaNKoNII
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by XaNKoNII »

makemeunreal wrote:Take my vote!!!
Ahaha :lol2: at least wait till it is finished, i might screw it up :ironic:
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by nogardilaref »

makemeunreal wrote:Take my vote!!!
I am inclined to do the same, tbh. :mrgreen:
Although the competition is though, each map is being something quite original on its own, but this one is certainly one of my favorites and I am looking forward to it.
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by XaNKoNII »

nogardilaref wrote:
makemeunreal wrote:Take my vote!!!
I am inclined to do the same, tbh. :mrgreen:
Although the competition is though, each map is being something quite original on its own, but this one is certainly one of my favorites and I am looking forward to it.
Thank you :tongue: , must say its kinda scary the competition. Especially you :loool: but I am doing this just for the fun and for the challenge :wink:
I am looking forward to everyone´s map and see what was their take on the theme :mrgreen:
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by XaNKoNII »

Here are a few more screenshots
still needs decent lighting, proper room decoration (torches, ect...) and minor tweaks in geometry (doors and elevator rooms ) :shock:
What is going to give me the most hard work is finishing the skybox (as it stand it is only 1/6 completed)
I hope to have a Beta available to download until sunday the 8th of October :mrgreen:
Edit: Screeshots removed and uptdated above
Last edited by XaNKoNII on Sun Oct 08, 2017 7:20 pm, edited 2 times in total.
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Cronoloop
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by Cronoloop »

Can't wait to see this finished!
Looks promising :thuup:
hope the beta will be out soon in a few days :ironic:
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XaNKoNII
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by XaNKoNII »

Beta will be released tomorrow!

Screenshots updated above


It´s on the verge of exploding and despite some interest that i´ve seen, i don´t think i´ll score much in the contest.
BUT, i couldn´t be prouder of my work :loool:
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by OjitroC »

It has a real Chaos look - very atmospheric.
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makemeunreal
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by makemeunreal »

It's just jummy. I love it. Can't wait to give it a play.
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by SilverSound »

Really makes ya wish there were surface dependent step sounds. (at one point thought UT had that)
"Woah what?! I wish I was recording that...."
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by nogardilaref »

SilverSound wrote:Really makes ya wish there were surface dependent step sounds. (at one point thought UT had that)
It's still possible, albeit it requires a bit of coding and have decals enabled in order for it to work.
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by SilverSound »

nogardilaref wrote:
SilverSound wrote:Really makes ya wish there were surface dependent step sounds. (at one point thought UT had that)
It's still possible, albeit it requires a bit of coding and have decals enabled in order for it to work.
But would it work on servers? I would think it was client side. In that case, it would have to be for sure texture based.

Ace woulden't like it. It already hates my main install. (OpenAL/OpenGL)
"Woah what?! I wish I was recording that...."
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by nogardilaref »

It would work on multiplayer, but only client-side as you mentioned, since it would be indeed texture based, with decals to be able to detect the texture itself.

ACE wouldn't be a problem. While it's true it would kick everyone due to a mod like this, its package can be added to UPackages iirc, so ACE would instead validate the package itself and allow all the client functions to be called.
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Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Post by JackGriffin »

XaNKoNII wrote:It´s on the verge of exploding and despite some interest that i´ve seen, i don´t think i´ll score much in the contest.
BUT, i couldn´t be prouder of my work :loool:
Dude, it's obvious you worked quite hard on this, don't sell yourself short. I've played easily a thousand maps over the years and you can hold your head high when your map is called up to be presented for judging. I'm quite impressed.

UPDATE:
OK, played your contest entry just now. First off....you suck. I wanted that redeemer! Curses :ironic2:

Your map shows potential. It needs better flow but you you paid attention to little things like holes in the roof and properly decorated areas. I like your void effect of the building bits going off into space. It's visually nice and anchors the map well. Keep at it and listen to the feedback from other good mappers. They will help you improve faster than anything.

This is a good, solid entry by someone who's work I do not know. I'll download things from you in the future for sure.
Last edited by JackGriffin on Sat Oct 14, 2017 2:36 am, edited 1 time in total.
So long, and thanks for all the fish
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