SilverSound wrote:Really makes ya wish there were surface dependent step sounds. (at one point thought UT had that)
nogardilaref wrote:It would work on multiplayer, but only client-side as you mentioned, since it would be indeed texture based, with decals to be able to detect the texture itself.
ACE wouldn't be a problem. While it's true it would kick everyone due to a mod like this, its package can be added to UPackages iirc, so ACE would instead validate the package itself and allow all the client functions to be called.
Its a detail that really helps to give a feel of imersion. Some post Unreal games and graphic engines of roughly the same era 1999´s and 2000´s already used that idea. Half life used it and was released in the same year (I believe it was a month or 2 sooner actually)
But as far as it goes, i think its an overall engine fault and making it work on client-side or multiplayer isn´t that much of a vilable option. Unless we are talking about a costum game type that involves everyone that uses it to share the same package files.
JackGriffin wrote:XaNKoNII wrote:It´s on the verge of exploding and despite some interest that i´ve seen, i don´t think i´ll score much in the contest.
BUT, i couldn´t be prouder of my work
Dude, it's obvious you worked quite hard on this, don't sell yourself short. I've played easily a thousand maps over the years and you can hold your head high when your map is called up to be presented for judging. I'm quite impressed.
Thanks man it really helps hearing words like that
But i must say i´m not seling myself short. For some time now i´ve been studying and watching Single Player Level Design formats, preparing to start practising it (already started). But i really feel that i wasn´t prepared for this, Multiplayer format works only similar to SP´s arena fights but the diference is that is a constant loop of movements and dances based on dynamic objectives that change, and i simply have no idea what i´m doing in that wise
So yeah i might score in terms or Arquitecture and Originality but I dont think these alone will make it a good map