DM-CMC-Lords_Of_TheVoid (CMC) '17 (Contest Version)

Tutorials and discussions about Mapping - Introduce your own ones!

DM-CMC-Lords_Of_TheVoid (CMC) '17 (Contest Version)

Postby XaNKoNII » Mon Oct 02, 2017 3:36 am

EDIT: Fixed some minor things, so this is the version i´m going to present to the contest

I´ll follow Terraniux presentation formula :noidea

Keep in mind that I´m a fairly recent Level Designer :mrgreen: , very few maps made and I belive this is the first time im breaking the Cubic map Syndrome. So don´t be disapoited if I present a cool design but fail to bring it to its full glory :what: :oops:

Name: Lords of the void
Gametype: Deathmatch
Size: Medium (4096x3)
Theme: Chaotic and Gothic
Style: Metal-Gothic, Dark, fantasy, chaos
Music: Costum umx remix of Colossus (made compeletely by accident :loool: )
Progress: Completed

Short Synoptics

Tales from the first chaos lords mention acient warriors who became one with the void itself ,wich is the biding fabric of all chaotic universes.
They were named Lords of The Void and they test only the best warriors of all realms in order to find one deemed good enough to recieve their teachings...
you were brought by them into the chaos universe to prove yourself, fail and you shall perish...

Image
Image
These will be updated (there are some old shots)
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Attachments
DM-CMC-Lords_of_the_Void.rar
THE version
(2.23 MiB) Downloaded 19 times
Last edited by XaNKoNII on Sat Oct 14, 2017 12:00 am, edited 25 times in total.
User avatar
XaNKoNII
Experienced
 
Posts: 130
Joined: Wed Jun 09, 2010 12:29 pm
Location: Portugal

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby makemeunreal » Mon Oct 02, 2017 4:57 am

Take my vote!!!
Unreal
makemeunreal
Adept
 
Posts: 366
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: BANNED

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby XaNKoNII » Mon Oct 02, 2017 11:22 am

makemeunreal wrote:Take my vote!!!

Ahaha :lol2: at least wait till it is finished, i might screw it up :ironic:
User avatar
XaNKoNII
Experienced
 
Posts: 130
Joined: Wed Jun 09, 2010 12:29 pm
Location: Portugal

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby nogardilaref » Mon Oct 02, 2017 1:28 pm

makemeunreal wrote:Take my vote!!!

I am inclined to do the same, tbh. :mrgreen:
Although the competition is though, each map is being something quite original on its own, but this one is certainly one of my favorites and I am looking forward to it.
nogardilaref
Masterful
 
Posts: 533
Joined: Tue Jun 20, 2017 1:00 pm
Personal rank: ⚋⚊⚌☰⚞⌖⚟☰⚌⚊⚋

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby XaNKoNII » Tue Oct 03, 2017 2:00 pm

nogardilaref wrote:
makemeunreal wrote:Take my vote!!!

I am inclined to do the same, tbh. :mrgreen:
Although the competition is though, each map is being something quite original on its own, but this one is certainly one of my favorites and I am looking forward to it.


Thank you :tongue: , must say its kinda scary the competition. Especially you :loool: but I am doing this just for the fun and for the challenge :wink:
I am looking forward to everyone´s map and see what was their take on the theme :mrgreen:
User avatar
XaNKoNII
Experienced
 
Posts: 130
Joined: Wed Jun 09, 2010 12:29 pm
Location: Portugal

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby XaNKoNII » Thu Oct 05, 2017 4:37 pm

Here are a few more screenshots
still needs decent lighting, proper room decoration (torches, ect...) and minor tweaks in geometry (doors and elevator rooms ) :shock:
What is going to give me the most hard work is finishing the skybox (as it stand it is only 1/6 completed)
I hope to have a Beta available to download until sunday the 8th of October :mrgreen:
Edit: Screeshots removed and uptdated above
Last edited by XaNKoNII on Sun Oct 08, 2017 7:20 pm, edited 2 times in total.
User avatar
XaNKoNII
Experienced
 
Posts: 130
Joined: Wed Jun 09, 2010 12:29 pm
Location: Portugal

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby Cronoloop » Fri Oct 06, 2017 1:39 am

Can't wait to see this finished!
Looks promising :thuup:
hope the beta will be out soon in a few days :ironic:
User avatar
Cronoloop
Skilled
 
Posts: 213
Joined: Sat Feb 16, 2013 10:16 am

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby XaNKoNII » Sun Oct 08, 2017 7:09 pm

Beta will be released tomorrow!

Screenshots updated above


It´s on the verge of exploding and despite some interest that i´ve seen, i don´t think i´ll score much in the contest.
BUT, i couldn´t be prouder of my work :loool:
User avatar
XaNKoNII
Experienced
 
Posts: 130
Joined: Wed Jun 09, 2010 12:29 pm
Location: Portugal

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby OjitroC » Sun Oct 08, 2017 7:20 pm

It has a real Chaos look - very atmospheric.
User avatar
OjitroC
Masterful
 
Posts: 677
Joined: Sat Sep 12, 2015 8:46 pm

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby makemeunreal » Mon Oct 09, 2017 11:11 am

It's just jummy. I love it. Can't wait to give it a play.
Unreal
makemeunreal
Adept
 
Posts: 366
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: BANNED

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby SilverSound » Mon Oct 09, 2017 7:03 pm

Really makes ya wish there were surface dependent step sounds. (at one point thought UT had that)
"Woah what?! I wish I was recording that...."
User avatar
SilverSound
Adept
 
Posts: 270
Joined: Fri Nov 06, 2015 10:12 am
Location: St. Cloud, Florida
Personal rank: Curious

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby nogardilaref » Mon Oct 09, 2017 9:07 pm

SilverSound wrote:Really makes ya wish there were surface dependent step sounds. (at one point thought UT had that)

It's still possible, albeit it requires a bit of coding and have decals enabled in order for it to work.
nogardilaref
Masterful
 
Posts: 533
Joined: Tue Jun 20, 2017 1:00 pm
Personal rank: ⚋⚊⚌☰⚞⌖⚟☰⚌⚊⚋

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby SilverSound » Mon Oct 09, 2017 11:55 pm

nogardilaref wrote:
SilverSound wrote:Really makes ya wish there were surface dependent step sounds. (at one point thought UT had that)

It's still possible, albeit it requires a bit of coding and have decals enabled in order for it to work.


But would it work on servers? I would think it was client side. In that case, it would have to be for sure texture based.

Ace woulden't like it. It already hates my main install. (OpenAL/OpenGL)
"Woah what?! I wish I was recording that...."
User avatar
SilverSound
Adept
 
Posts: 270
Joined: Fri Nov 06, 2015 10:12 am
Location: St. Cloud, Florida
Personal rank: Curious

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby nogardilaref » Tue Oct 10, 2017 12:23 pm

It would work on multiplayer, but only client-side as you mentioned, since it would be indeed texture based, with decals to be able to detect the texture itself.

ACE wouldn't be a problem. While it's true it would kick everyone due to a mod like this, its package can be added to UPackages iirc, so ACE would instead validate the package itself and allow all the client functions to be called.
nogardilaref
Masterful
 
Posts: 533
Joined: Tue Jun 20, 2017 1:00 pm
Personal rank: ⚋⚊⚌☰⚞⌖⚟☰⚌⚊⚋

Re: DM-CMC-Lords_Of_TheVoid (CMC) '17

Postby JackGriffin » Tue Oct 10, 2017 2:46 pm

XaNKoNII wrote:It´s on the verge of exploding and despite some interest that i´ve seen, i don´t think i´ll score much in the contest.
BUT, i couldn´t be prouder of my work :loool:

Dude, it's obvious you worked quite hard on this, don't sell yourself short. I've played easily a thousand maps over the years and you can hold your head high when your map is called up to be presented for judging. I'm quite impressed.

UPDATE:
OK, played your contest entry just now. First off....you suck. I wanted that redeemer! Curses :ironic2:

Your map shows potential. It needs better flow but you you paid attention to little things like holes in the roof and properly decorated areas. I like your void effect of the building bits going off into space. It's visually nice and anchors the map well. Keep at it and listen to the feedback from other good mappers. They will help you improve faster than anything.

This is a good, solid entry by someone who's work I do not know. I'll download things from you in the future for sure.
Last edited by JackGriffin on Sat Oct 14, 2017 2:36 am, edited 1 time in total.
Relocating to Cherno.... Friendly! Friendly! <BLAM BLAM>....grrrr....
JackGriffin
Godlike
 
Posts: 3306
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: Hack coder

Next

Return to Mapping

Who is online

Users browsing this forum: No registered users and 1 guest