LannFyre wrote:any mods I need installed or will this be compatible for Vanilla?
Nope, BT maps are made just like regular instagib CTF maps... with obstacles.
However, usually they are "doubled" which means they contain two copies of the full map - one specific to each team. This allows each team to "race" each other. This isn't essential, but some servers will refuse to host maps which are not "doubled". There is a quick way
to do this.
If you want an example of a truly excellent BT map, check CTF-BT-Mausoleum
by Splashy and Lorgic which I consider a masterpiece.
You can of course use custom actors or scripts in BT maps if you wish. Some good examples of this are in the maps:
• CTF-BT-Frozt by Drunklove (he uses custom bouncing spheres to great effect)
• CTF-BT-Absolution][ by Raylen (uses Furrymover or similar to create extremely complex triggered mover combinations)
• CTF-BT-Amplitude by Roel (uses a lot of stuff)
• CTF-BT-Troitsky by Raylen (has a "basketball net" type system and a cool imitation chessboard)
• CTF-BT-LastHour by Null (uses swJumpPad for extensive kickers and UT's "bouncing" bug to great effect)
• CTF-BT-HeartCollector by Bloeb (uses the "BT Normal Weapons" package which allows the impact hammer etc. to be used to boost players higher)
• CTF-BT-DraculasCastle by h0ntr (uses floating crates)
• CTF-BT-Aperture by Roel (an awesome Portal-themed map)
• CTF-BT-Nightfall][ by Night Terror (has a wooden crate "dispenser" which re-generates a crate once the existing crate is destroyed)
However usually custom actors are not necessary to make a great BT map.
The best thing to do is to join the BunnyTrack.net servers and play a few good maps to get familiar with how they're made. Type "open bunnytrack.net" in the UT console to join, and then saying "!vote" will open the mapvote window where you'll see a list of recommended maps sorted by skill level.