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Re: DM-CMC-DarkKeepOfChaos

Posted: Sun Dec 03, 2017 12:22 am
by memsys
OjitroC wrote:
memsys wrote: Oh! I just remember I turned off path rebuilding to save some time on full rebuilds! that might be the cause as it was rather late when I put the map up.
Yes, I think it is to do with paths - just got this with a bot
Spoiler
Critical: APawn::breadthPathFrom
Critical: APawn::findPathToward
Critical: AActor::ProcessState
Critical: Object TMale1Bot DM-CMC-ChaosKeep-RC7.TMale1Bot0, Old State State Botpack.Bot.Roaming, New State State Botpack.Bot.Roaming
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UXC_GameEngine::Tick
Critical: UpdateWorld
Critical: XC_MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
The map is looking and sounding really, really great!
Thank you! :D

I've attached a rebuild version with some minor tweaks. I have not tested it myself as it's fresh off the rebuild I will do that after posting.

EDIT: I've updated the first post with the V1 release!

Re: DM-CMC-DarkKeepOfChaos

Posted: Sun Dec 03, 2017 12:51 am
by papercoffee
Got it.

Re: DM-CMC-DarkKeepOfChaos

Posted: Sun Dec 03, 2017 1:08 pm
by Terraniux
Very nice update and good to see that many people have much advices taken into account, especially mine. Very refreshing , much better.

Re: DM-CMC-DarkKeepOfChaos

Posted: Sun Dec 03, 2017 3:26 pm
by memsys
Terraniux wrote:Very nice update and good to see that many people have much advices taken into account, especially mine. Very refreshing , much better.
NP mate!
Red_Fist wrote:wish you could do a SP for it.
As in a single player map?

Re: DM-CMC-DarkKeepOfChaos

Posted: Tue Dec 05, 2017 8:12 am
by Red_Fist
Yep. it's to good for DM, you might have to add another area to get a logical exit.