Very strange behaviour: Playing on my test server, the HoMs are present, playing on my public server, no HoMs are visible.
(Also no HoMs are visible, when fly through solid material in ghost mode.)
(My local test server is a template for my public server: after I have checked maps, mods or whatever I mirror all files of my test server to the public one, except some configuration files (see below) and so the installation should be the same - especially Client's city.utx, public server's city.utx and test server's city.utx ARE the same. (The public one is a 64 bit linux and the test server is 32 bit architecture, but this should not make a difference for UT and should not have a relation to HoMs.))
Code: Select all
SOURCEEXCLUDE="
Help/
Logs/
NetGamesUSA.com/ngWorldStats/logs/
Patches/
run/
System/alt/
System/BarbiesWorld.ini
System/SBMutatorFastWarShell.ini
System/IpToCountry.ini
System/MapPatcher.ini
System/MapVoteHistory1.ini
System/MonsterHunt.ini
System/Nexgen.ini
System/ucc.log
System/UnrealTournament.ini
System/User.ini
utils/MirrorUT99
monitoring
ucc.init.rc
"