XaNKoNII wrote:I´m not sure what you are asking here
I'm asking if anyone would be willing to do a quick run-through of my map in progress, to identify anything in the geometry/layout that could pose a problem. This is my first real map, so I'd like to get a sanity-check before I commit to adding final textures, lighting, pickups, etc. I'm just looking for an extra set of eyes on it.BUT
I have a ways to go before the whitebox is ready for a run-through, because I'm encountering three distinct issues:
1) The default actor is "Light" when I start the editor. Sometimes after an indeterminate amount of time working in the editor, it will start arbitrarily adding actors (Lights) in any of the map views, wherever I click my mouse cursor. I can't determine the reason - maybe accidentally hitting a hotkey combo? The only way I can stop it is - after removing the lights from my map - to restart the editor. It's a real PITA.
2) I'm seeing holes in my geometry in the editor - but that weird issue where you only see the hole on one facet of a polygon when it is at the edge of the viewport (see screenshot). I've had this happen even with simple, always-snapped-to-the-grid brushes. I'm making sure that I (de)intersect adjacent brush before building, so there is no overlapping. I don't know if this symptom guarantees there will be BSP issues later on, or if it is a quirk of the editor. Or whether there is some trick or step I am missing to prevent this when I am using brushes.
3) I've found an odd glitch in the map I'm working on. I recreated the issue in the attached map. If you start the map, run forward into the hole, instead of landing on the ledge below, you will land on an invisible ledge where the brushes meet - even though the geometry is flush. Anyone know the cause, and/or a solution or workaround?
Any info would be greatly appreciated!