WarpZones - display problems

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WarpZones - display problems

Postby sektor2111 » Thu Nov 09, 2017 7:30 am

By looking over old topic related to a skybox and a texture "FakeBackdrop" in some topics I could figure that people were saying about HOM effects these surfaces being not rendered well through warpzones. First time I though that is logic and is true. Now I do not entirely believe that, let me share something from my latest tests (they were other tests but I recall this thing). Probably in maps with geometry borked happens that HOM, NOT in ALL cases.
SkySeenThroughWarp.JPG

By looking at a small part of that thing there is a bit of HOM but not when you have a bigger surface seen. So it's about map geometry, a good geometry doesn't do any pain at this point...
My UT Mapping works...
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