DM-CMC-Lords_Of_TheVoid (CMC) '17 (Final Released)
Posted: Sun Nov 12, 2017 7:01 pm
___EDIT____ 03/12/2017 Screenshots will be updated later
Map took way longer that I wanted to be improved to v2.0 (Final), had some personal life bussiness that kept me from working on it.
Couldn´t produce my original vision for the Final version, wich envolved warp zones conectig into the Void. Engine limitations prevented me from doing so, had planed the Void to be a more present element trough out all the map but due to time shortage It never happened.
Sill far from a "good" Dm map, but I can already tell that I have improved in many aspects and this only motivates me to keep practicing more and more.
I´m starting to enjoy the architecture of the maps and in this version I feel that it was a good step foward in that direction, but still I could not achieve the consistency in the entire map. You can notice the arquitectual diference betwen the new areas and the old ones wich is something I really dont like in this particular work.
All and all it was good to see how I could have delivered the map in the first place with a little more knowlegde and practice. Next year I think ill go with an SP map instead
____ORIGINAL____
I have taken all feedback into consideration regarding the map that I presented in the CMC '17.
Hearing that a Map pack is in shcedule i already started working on an improved version of Lords of The Void, a more worthy version to be played and enjoyed.
Things that are currently planned:
-Fixed backdrop, and in my humble opinion this one suits the map much better!
-Consistent Arquitecture, wich means I will scrap everything entirely but the UDamage room and the main hall so that this Gothic church has a more realistic feel into it.
-Improved DM dynamic, that comes with better arquitecure meaning the movement flow will increase a lot and not only will be more pleseant but will create interesting fights through out all the map in general.
-Better use of the amtosphere and theme, I will try to implement some Ideas Terraniux gave me about the Lords, so I will make them give you some lessons and jugde you on your actions. By doing this I will also try to make the Void a more curruptive element that will present itself as a fight advantage/disatvantage.
-Also improved Lighting and new Textures.
I will be updating the screenshots as I progress:
^^
||
Despite keeping this, I will rework on it, it will be on the top of a staircase Tower (the map will have 2) wich is a more cool Gothic element than just some random room wich serves no purpuse
Map took way longer that I wanted to be improved to v2.0 (Final), had some personal life bussiness that kept me from working on it.
Couldn´t produce my original vision for the Final version, wich envolved warp zones conectig into the Void. Engine limitations prevented me from doing so, had planed the Void to be a more present element trough out all the map but due to time shortage It never happened.
Sill far from a "good" Dm map, but I can already tell that I have improved in many aspects and this only motivates me to keep practicing more and more.
I´m starting to enjoy the architecture of the maps and in this version I feel that it was a good step foward in that direction, but still I could not achieve the consistency in the entire map. You can notice the arquitectual diference betwen the new areas and the old ones wich is something I really dont like in this particular work.
All and all it was good to see how I could have delivered the map in the first place with a little more knowlegde and practice. Next year I think ill go with an SP map instead
____ORIGINAL____
I have taken all feedback into consideration regarding the map that I presented in the CMC '17.
Hearing that a Map pack is in shcedule i already started working on an improved version of Lords of The Void, a more worthy version to be played and enjoyed.
Things that are currently planned:
-Fixed backdrop, and in my humble opinion this one suits the map much better!
-Consistent Arquitecture, wich means I will scrap everything entirely but the UDamage room and the main hall so that this Gothic church has a more realistic feel into it.
-Improved DM dynamic, that comes with better arquitecure meaning the movement flow will increase a lot and not only will be more pleseant but will create interesting fights through out all the map in general.
-Better use of the amtosphere and theme, I will try to implement some Ideas Terraniux gave me about the Lords, so I will make them give you some lessons and jugde you on your actions. By doing this I will also try to make the Void a more curruptive element that will present itself as a fight advantage/disatvantage.
-Also improved Lighting and new Textures.
I will be updating the screenshots as I progress:
^^
||
Despite keeping this, I will rework on it, it will be on the top of a staircase Tower (the map will have 2) wich is a more cool Gothic element than just some random room wich serves no purpuse