I'm not gonna tell you things all time. Clearly you don't know A.I. as you have to. They cannot do almost NOTHING actually according to objectives deals.Red_Fist wrote:You don't take into consideration letting the bots finish using AI or using brute force.
For your knowledge and quitting your guessing spree, you can take a tour learning what "FindSpecialAttraction" is related to TeamGames (CTF DOM AS) and see what does bot using EXTERNAL DIRECTIVES and who gives a f..k if these do works by external pushing style ? They just work, and 17 years we were playing CTF PUSHED YES, PUSHED in millions of games which people were playing. Bot doesn't know what a ControlPoint is and neither Flag, these are inflicted by game controllers and nothing native because your default bots are like baboons following orders and moving like robots where controller says and that's all. You gotta have more fantasy speaking about "finish using A.I.". This is DM mapping not MH, navigation based on items is pure DM and nothing else from a TeamGamePlus.
It's more constructive to discuss navigation hints rather that borks with an obsession to a desirability which no admin cares after all. You can describe how you deal at exiting from water, water troubles, small spots, etc. rather than reinventing broken wheels. In MonsterHunt is MonsterWayPoint keypoint protected or less protected with other stuff, working properly rather than trying for 3 months invalid craps. What exactly doesn't work in my FloorWays_rv1 map ? Why do I need DM things there ? I repeat 100 times, if MH has missing things with new stuff broken a la 2002, you NEED other custom things for FIXING/Dealing with THEM, you don't need to fix new broken things with poor stock stuff because it is just an useless work doable easier with 3 lines added, if you cannot manage writing a small UScript stuff that's another problem, and this is the reason for saying over and over stuff with a "desire" which is not even in account when some arena mutator is loaded or another mod coming from community - you cannot blame developers after all.
I will not repeat that items with 10000 at desire are just a null garbage without paths to them. NONE A.I. can see them.
As for this topic probably I will setup some Bot Pathing in a map showing a MH-Bot game (without lost bots) and I won't give a fart on Bot's desire as long as I can deal with Bot as rammed as it is. Yes is doable with no pain. Else you trigger me to ruin your happiness by sharing around 30-50 maps (pathed by self person in a MH-BOT monster-pack) which I'm using and which works fine in big parts. For extra gaming experience MBot is convincing me to stay focused on game not on A.I. as long as they know what to do without to mock me. Hey, Christmas is coming soon (1 month remaining), I have to do something for community after all - no worries, credits are going there, as usual... if Higor will bring some news earlier, then we are going to have improvements "2018-Ready".
Aside question: What does your "desire based" stuff when Bot starts running in water and is getting stuck there forever ? NOTHING is the answer. Have you seen such maps ? How do they work ? Perfect right ? Dreams with horses on walls.
Points to Higor
Yes, we do have maps borked where run-time A.I. injections are a better option. Things do work a bit different then...