Botpathing request thread

Tutorials and discussions about Mapping - Introduce your own ones!

Re: Botpathing request thread

Postby Chamberly » Sun Apr 14, 2019 7:40 am

Rofl... bots jump off.

That's an old map, played it many times for sure but only in the sniper arena type.

That risk calculation is also interesting.
Image
Image
Image
User avatar
Chamberly
Godlike
 
Posts: 1675
Joined: Sat Sep 17, 2011 4:32 pm
Location: TN, USA
Personal rank: Dame. Vandora

Re: Botpathing request thread

Postby sektor2111 » Sun Apr 14, 2019 6:02 pm

Points:
- A mutator screwing Bot's hunting state ? Good luck here... make them more idiots as possible;
- A mutator stopping Bot to jump even if target is in Water ? MH-AnewHope - consider cracked version in run-time;
- A mutator just because sniper maps are TALL ? Why Tall ? Who made this rule ? And light me about this logic. Like I said, such maps are incompatible with Bots, with default Engine parameters, with fast rendering, with...;
- Do you want blockers to make them more retarded ? Not my way.

My proposal here would be a "SniperActor" in MyLevel turning them into snipers even if in reality they cannot see you well - Invisibility discarded from being in account...
Anything else ?
User avatar
sektor2111
Godlike
 
Posts: 4033
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Botpathing request thread

Postby UnrealGGecko » Sat Aug 10, 2019 10:58 am

Request: CTF-Xizlor
https://unrealarchive.org/maps/unreal-t ... d30ed.html

Known problems: bots don't attack, some of the elevators are too close to the floor and have their fence texture flickering + their sounds are set not correctly. :noidea
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Godlike
 
Posts: 2179
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx the Gecko

Re: Botpathing request thread

Postby Higor » Sun Aug 11, 2019 6:19 am

Attachments
CTF-Xizlor[Bot].zip
Elevators moved 2 units higher.
Paths built using XC_Engine's Path Builder.
(832.61 KiB) Downloaded 8 times
Higor
Godlike
 
Posts: 1756
Joined: Sun Mar 04, 2012 6:47 pm

Re: Botpathing request thread

Postby UnrealGGecko » Sun Aug 11, 2019 7:48 pm

Thank you for this, can't try it out until Saturday though. :thuup:

Also, if you want I can update the list on the 1st post, think there are a few more released that aren't in there. :tongue:
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Godlike
 
Posts: 2179
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx the Gecko

Re: Botpathing request thread

Postby Higor » Sun Aug 11, 2019 10:41 pm

Only if done through this thread.
Higor
Godlike
 
Posts: 1756
Joined: Sun Mar 04, 2012 6:47 pm

Re: Botpathing request thread

Postby UnrealGGecko » Mon Aug 12, 2019 6:18 am

Higor wrote:Only if done through this thread.

Done. :thuup:
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Godlike
 
Posts: 2179
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx the Gecko

Previous

Return to Mapping

Who is online

Users browsing this forum: Google [Bot] and 6 guests