Thanks a bunch, sektor! The bots seem massively improved. Some feedback in order, if I may:
I agree with the button being moved to its current location, but I think if it's that close, it would work better as a push button. Sometimes the bots shoot it with the Flak Cannon, and all of the metal chunks miss, so they have to shoot multiple times to activate the shoot switch. Also, if they shoot it with the Minigun, they seem to sometimes shoot more bullets than they need to (like, 30), and I even saw one bot shooting until all of his ammo ran out (about 150), and the game seemed to glitch, as he was running away from the area through one of the tunnels, yet he was still firing, and all of his bullets were going backwards towards the switch! Weird.
The bots sometimes get stuck when they jump for the thigh pads. They sort of jump from one end of the rail to the other end, back and forth, left and right, then eventually then get on top of the rail.
The bots seem to never use the two lifts near the rocket launcher. Sometimes they will get the vials next to one, but then turn round again. I think this may just be caused by the bots not having enough of an incentive to use them - as in there aren't enough good items at the top.
When I tested with one bot, they seem to keep running into the corner opposite the red light under the UDamage. It's one of the spawn points, which is why I think they see it as a node, but sometimes they just run back and forth about five times before they move on.