Red_Fist wrote:Either terrains and-or the 2D brush builder, and deco packages with plants. or rocks.
Make the skybox look really good
Use water and waterfalls
And nature sounds.
Go play some SP maps , some great cave work, and still have structures though. like the base, or the dock
JackGriffin wrote:If I can help you T, let me know. I collect Christmas maps like fat kids collect candy bar wrappers.
JackGriffin wrote: "fake it till you make it"
MosinMocachino wrote:I'm mostly just looking for the most efficient way to do this sort of work.
JackGriffin wrote:MosinMocachino wrote:I'm mostly just looking for the most efficient way to do this sort of work.
Not sure how committed you are but eventually you will want to use an external modelling program to really make the terrain you want. Anything generated inside the editor is going to be various levels of "Well, that will do I guess".
JackGriffin wrote:You can make terrain pretty easily just by making sure your boundaries are what you want. If you have a canyon and it needs a footprint of 2048 long and 512 wide then you just model your canyon so it fits those ratios. You can always scale things on import. It's better to use an externally created mesh since it will be formed without holes or weirdness and this becomes more true as it becomes more complex a shape.
As for BSP errors, well there's no rhyme or reason sometimes. They just happen and you learn to deal with them. More than once I've had a map totally ruined by errors and get completely fixed by selecting the whole map and moving it one unit then rebuilding. It makes no sense sometimes.
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