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Architecture:Element - Bridge (for use/inspiration)
Posted: Wed Dec 06, 2017 1:49 am
by XaNKoNII
Re: Arquitectual Element - Bridge (for use/inspiration)
Posted: Wed Dec 06, 2017 2:01 am
by papercoffee
Oh ... intersting. But isn't it too much vertices already on a single bridge?
Re: Arquitectual Element - Bridge (for use/inspiration)
Posted: Wed Dec 06, 2017 3:58 am
by SilverSound
I'd say it's fine. As long as it's used in a closed off and properly zoned area.
This is screaming AS use. Really good work.
Re: Arquitectual Element - Bridge (for use/inspiration)
Posted: Wed Dec 06, 2017 4:42 am
by Red_Fist
So you work under a highway huh, little wine and weed and a tent and some panhandling ?
I was going to suggest if you build stuff like that you might try UT2004, it seems more accurate and less crashy. I found too if you convert the brush to a mesh, then reconvert back to a brush, then export it cleans up some things in the brush (as one solid brush)
Re: Arquitectual Element - Bridge (for use/inspiration)
Posted: Wed Dec 06, 2017 10:22 am
by XaNKoNII
Red_Fist wrote:So you work under a highway huh, little wine and weed and a tent and some panhandling ?
I was going to suggest if you build stuff like that you might try UT2004, it seems more accurate and less crashy. I found too if you convert the brush to a mesh, then reconvert back to a brush, then export it cleans up some things in the brush (as one solid brush)
I actually work as a Firefighter
we were testing a new sea water pump the city aquired for us in a marina and that's were I saw the brigde.
It is an Idea going to 2k4, but I think the next game/engine will learn is going to be Source making HL2 maps. I'm gonna stick testing the limits and tricking UT99
@Paper: this is like Silver said, thought to be placed in a closed area, middle of the city (buildings are basicaly cubes) or a small marina (with simple terrain/ water)
@Silver: Thanks
I think a DOM map would be better