I think it's also configured by default so the actual damage lessens depending on the thickness of the wall (thicker = less damage), which is kinda like CoD, and perhaps CS even.
Unfortunately it's a weapon that breaks some of the MH maps when misused, since players will sometimes start shooting monsters at the other side of doors and such, when the map isn't really expecting that to happen, so weapons with a similar functionality are obviously going to be frowned upon by MH mappers, so I completely get where Red_Fist is coming from.
Many MH maps deal well with that as they rely mostly on monster count, but others rely on specific triggered events which will no longer work if some monsters are killed too early on.
Barbie wrote:Such already exists in BotPack: the Pulse Gun beam shoots through thin walls.papercoffee wrote:making a weapon shoot through walls is indeed BS in UT.
Yeah, although it's only something which can be exploited in Siege games to attack the core, while in CTF or DM or others, it's rather useless.
Although it has been fixed (at least I remember fixing it myself years ago for Siege specifically, but then with new Siege versions, Newnet and such, I think those were fixed there as well).
papercoffee wrote: Really? Never noticed this.
How thin must the wall be?
I don't remember the exact thickness, but it goes down to putting yourself as close to the wall as possible, and then the beam trace starts at an offset from you if I recall, which makes it spawn at the other side of the wall if it's thinner than that offset distance.