My House / Living room Design

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XaNKoNII
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My House / Living room Design

Post by XaNKoNII » Mon Dec 11, 2017 1:36 am

I don´t know why I didn't try this any sooner, took the liberty of reinventing a little bit as well with the living room :D
I´m mainly doing this to understand space itself in this old Unreal Engine, and how things move in it.
Since I´m using costum textures once I´m done I might release a Texture pack.

Screenshots

Image

Image

Image

Image

Living Room

Original
Image

New Design
Image
Attachments
House.unr
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Last edited by XaNKoNII on Thu Dec 14, 2017 12:55 pm, edited 1 time in total.

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EvilGrins
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Re: My House / Living room Design

Post by EvilGrins » Thu Dec 14, 2017 5:16 am

Nice!

Will this be a too scale map or giant size?
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PrinceOfFunky
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Re: My House / Living room Design

Post by PrinceOfFunky » Thu Dec 14, 2017 6:45 am

If I remember right there-s an application for the Kinect One that lets you build rooms with textures, I did something similar with the Kinect 360 resulting on pointclouds, I still have those files of how my room was years ago.
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Skerion
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Re: My House / Living room Design

Post by Skerion » Thu Dec 14, 2017 8:53 am

EvilGrins wrote:Nice!

Will this be a too scale map or giant size?
Judging by the grid size and viewports in the first image, it looks like the map might be to scale.
PrinceOfFunky wrote:If I remember right there-s an application for the Kinect One that lets you build rooms with textures, I did something similar with the Kinect 360 resulting on pointclouds, I still have those files of how my room was years ago.
I don't think it'd be very feasible to use pointcloud models in ued2. You'd probably have to have a million textures in order to have a good enough resolution, and even then, the model is likely going to be popping a lot if it's just one big room as an actor, since you're going to be constantly looking away from the model's origin.

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XaNKoNII
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Re: My House / Living room Design

Post by XaNKoNII » Thu Dec 14, 2017 12:55 pm

I tried my best to do it in real scale, that was the whole point of this exercise: understanding the real life scale to Unreal Tournament
You can have a look at it if you like, all textures are Mylevel´d. This is something i´ll work on time to time like a secondary project so it will take a while before its 100% finished :D

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PrinceOfFunky wrote:If I remember right there-s an application for the Kinect One that lets you build rooms with textures, I did something similar with the Kinect 360 resulting on pointclouds, I still have those files of how my room was years ago.
Thanks for the Info, I thought about taking pictures and creating the textures myself. But turns out house materials are pretty generic and a 5 second serch got me the textures wich are pretty acurate to the real life equivelents. All I needed to do was convert them to the 256x256 resolution and make them Indexed colour

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