How to generate cows on a schedule?

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HOT_BEEF_INJECTION
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How to generate cows on a schedule?

Post by HOT_BEEF_INJECTION »

I'm making a map and I want to add a nali cow to a certain area every minute or so, for the duration of the map. How to do this? :noidea :help:
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JackGriffin
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Re: How to generate cows on a schedule?

Post by JackGriffin »

PM me, I'll script you something specific for your map that won't create conflicts.
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Re: How to generate cows on a schedule?

Post by EvilGrins »

HOT_BEEF_INJECTION wrote:I'm making a map and I want to add a nali cow to a certain area every minute or so, for the duration of the map.
Are you anticipating a lot of dead cows or are you trying to build up to a stampede?
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HOT_BEEF_INJECTION
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Re: How to generate cows on a schedule?

Post by HOT_BEEF_INJECTION »

EvilGrins wrote:
HOT_BEEF_INJECTION wrote:I'm making a map and I want to add a nali cow to a certain area every minute or so, for the duration of the map.
Are you anticipating a lot of dead cows or are you trying to build up to a stampede?
They will be killed. If not by the map, by the players.
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JackGriffin
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Re: How to generate cows on a schedule?

Post by JackGriffin »

I'm on it. Rabbits, cats, cows, Nali...if it moves I consider them all a subclass of "target" :rock:
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Re: How to generate cows on a schedule?

Post by nogardilaref »

I am confused... why would this need a custom scripting solution?
There's something called CreatureFactory already, which does all of this...
JackGriffin
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Re: How to generate cows on a schedule?

Post by JackGriffin »

He shared more information via PM. It's going to require some custom work.
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HOT_BEEF_INJECTION
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Re: How to generate cows on a schedule?

Post by HOT_BEEF_INJECTION »

BUMP

I was given a cow to use by JackGriffin but I have no idea how to use it.

He alluded to needing a Trigger to spawn them. No idea what to do. Anyone know?
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Red_Fist
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Re: How to generate cows on a schedule?

Post by Red_Fist »

if all he is giving you is a pawn, he must mean use that new cow pawn in the creature factory ?
I don't know what kind of file he gave you

I will assume you put the .u file in the system folder, in the actor class browser open the .u file. "package" then the new cow will show in in the scripted pawns to choose from.
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Re: How to generate cows on a schedule?

Post by Terraniux »

I would simply use

Trigger > CreatureFactory
Trigger > Spawnpoint (Same tag). Never had problems with this.

Use as interval 60 seconds....

What problems would the nali(cow) give? I am curious.
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HOT_BEEF_INJECTION
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Re: How to generate cows on a schedule?

Post by HOT_BEEF_INJECTION »

Terraniux wrote:I would simply use

Trigger > CreatureFactory
Trigger > Spawnpoint (Same tag). Never had problems with this.

Use as interval 60 seconds....

What problems would the nali(cow) give? I am curious.
Ok thanks i'll try it
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Terraniux
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Re: How to generate cows on a schedule?

Post by Terraniux »

I even have a video of that, created it recently for Chamberly:


LbtXadM3inE
It spawns brutes, but same setup works for the nalicow.
Edit 3, there is only 1 error I forgot configure, make sure the trigger is triggeronceonly.
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