I always succeeded with it and also multiple Actors. Probably you did something wrong there.Haminmypants wrote:I've never had any luck with making that one work, and I'll have to be able to attach a number of different actors at once.
I guess that the mover classes that appear in the editor are hardcoded independently of loaded packages and their object tree...Haminmypants wrote:I just tried copying the attach mover code and pasting it into the elevator mover code, forming a subclass of elevator mover under MyLevel. But how do I make a brush using this subclass? It does not appear in the right click menu:
A simple way to change the class is: Add a normal mover, select it, cut it into the clipboard and paste it into a text editor:
Code: Select all
Begin Map
Begin Actor Class=Mover Name=Mover0
MainScale=(SheerAxis=SHEER_ZX)
...
End Actor
End Map
The question was how to substitute an AttachMover, not how to move static objects.sektor2111 wrote:Probably bStatic actors will not help without mention troubles figured by yourself in On-Line game-play at these screwed actors to gain them movable when they are not movable by default. Any "nice" advice ?Barbie wrote:Probably the AttachTag will help you.