Achitecture - Parking lot

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XaNKoNII
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Achitecture - Parking lot

Post by XaNKoNII »

I'm thinking about new elements for my DM - Urban map. Meanwhile I did this because honestly I couldn't really sleep :omfg: , so I made a study of the shapes and ambient light in a concrete building. Feel free to use directly of as an inspiration :)

Screnshots

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Architecture - Building (Parking lot).rar
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papercoffee
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Re: Achitecture - Parking lot

Post by papercoffee »

What are those pillars in the ground?
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XaNKoNII
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Re: Achitecture - Parking lot

Post by XaNKoNII »

papercoffee wrote:What are those pillars in the ground?
They are my atempt at a foundation :lol2:
I'm no architect but i tried to replicate something that I saw on instagram. :noidea
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Re: Achitecture - Parking lot

Post by Red_Fist »

Testmap, or fix it Parking Ramp CTF

Somehow I hid playerstarts and one stairway was messed up, so this is the same file name
Still needs much work.
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Last edited by Red_Fist on Fri Feb 02, 2018 5:09 am, edited 3 times in total.
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papercoffee
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Re: Achitecture - Parking lot

Post by papercoffee »

Did you made a CTF out of this map?
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Re: Achitecture - Parking lot

Post by Red_Fist »

papercoffee wrote:Did you made a CTF out of this map?
Yes, but it needs a lot of work, and I don't know the best ways to make CTF, but it just seemed so obvious to do.
I also never tested it with bots.
I just tried with bots, I think the player starts are wrong, and they never go the bottom route, so whomever can fix it or delete it, go for it.

It needs some other things, like distant view triggers among many other things.
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Re: Achitecture - Parking lot

Post by EvilGrins »

papercoffee wrote:What are those pillars in the ground?
To protect the building from tsunamis, obviously.
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Re: Achitecture - Parking lot

Post by Hook »

I really like the looks of this beginning of a map :tu:
It could be set up well for DM on our CMM server.
Lighting is great. :gj:
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Re: Achitecture - Parking lot

Post by EvilGrins »

Nice, good flow, but it's a bit tight.

Ran comparisons to another parking map, even though you're not expecting actual cars to drive through you should have the space for cars to be able to drive through it and park.

What you've got is a little too tight for that, but it could appeal to snipers who are open to a much more cramped, close quarters battle.
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Shot0063.png
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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